|
Game |
Features |
Play |
Game Description |
|
16! |
   |
|
Drop 3x3 patterns matching those already on
board. |
|
3 Musketeers |
     |
 |
Stalemate yourself or make 3
musk-in-a-row. |
|
369 |
   |
|
Be the 1 to make more 3 and 6 in-a-rows |
|
4D Tic-Tac-Toe |
   |
 |
Make
as many 3 in-a-rows that you can! |
|
4Squared |
     |
|
Each sector determines the next sector action. |
|
Abalone |
    |
 |
Push 6 opponent stones out of the board. |
|
Abanondas |
    |
|
A variant of Epaminondas, but adding
Abalone-type of moves. |
|
Aboyne |
     |
 |
Slide and jump until the opposite corner. |
|
Abyss |
     |
|
Slide enemy stones out of the board. |
|
Abstract Crosse |
     |
|
Lose your pieces in a rotating center
board. |
|
All the King Horses |
   |
|
Stalemate your adversary with a set of shared
horses. |
|
Alquerque |
     |
 |
Play
the father of Checkers. |
|
Alva |
      |
|
Wins points between capturing and returning |
|
Alveole |
    |
|
Hexagonal Lines of Action. |
|
Anchor |
   |
|
An
hexagonal game of territory |
|
Andantino |
   |
 |
Drop stones to make 5 in-a-rows or surround an enemy stone. |
|
Annuvin |
    |
 |
Capture your opponent makes him stronger! |
|
Antipod |
   |
|
Play balanced hex on a "sphere". |
|
AntiStack |
   |
 |
Misère version of Connect-4. |
|
Apex |
    |
 |
Connect your two edges, by sliding your stones, and removing the others. |
|
Archers |
    |
|
Move one of your archers to the enemy field. |
|
Archimedes |
    |
 |
Capture
by multiple range and reach the enemy port. |
|
Aries |
    |
 |
Push your opponent's stones out of the board
and reach the distant corner. |
|
A Simple Game |
   |
 |
Move your stones in a 4x4 arena to make a 3
in-a-row |
|
Ataxx |
     |
 |
Grow and jump around your adversary |
|
Atoms |
     |
 |
Capture stones with limited move capabilities. |
|
Attract |
    |
|
Attract pieces to achieve a winning pattern. |
|
Attraction |
   |
|
Move
your planets to the other edge of the solar system. |
|
Awithlaknannai |
     |
 |
Alquerque-like traditional game played in
Central America |
|
Barrier |
   |
 |
Move your piece to stalemate your
adversary. |
|
Billiards |
   |
|
Slide and bump until the last row. |
|
Biloba |
     |
|
Custodian captures with secondary effects. |
|
Biversi |
    |
|
Othello in a Toroidal board and 12* moves. |
|
Bivouac |
     |
 |
Slide and capture to occupy your own home
base. |
|
Black & White |
       |
 |
Move and jump to make a 4 in-a-row or
stalemate the adversary. |
|
Blue Nile |
   |
 |
Travel
thru the Nile until you find a dead end for your opponent. |
|
Blockdance |
    |
|
Capture by group pivot moves. |
|
Boku |
    |
 |
Make a 5+ in a row, while sandwiching enemy stones. |
|
Bombardment |
     |
 |
Bomb your path do victory. |
|
Bones |
   |
|
Use dominoes to make a 5 in-a-row |
|
Bonus NIM |
   |
|
A variant of Bulo. |
|
Boomerang |
    |
|
Drop patterns to conquer other patterns. |
|
Box Hex |
   |
 |
An Hex variant on a 'boxed' topology. |
|
Breakthrough |
    |
 |
Reach the last rank, and capture stones along the way. |
|
British Square |
   |
 |
Be
the one with more soldiers at the end of the game. |
|
Bulo |
   |
|
A 2D NIM game and related variants. |
|
Bunny War |
     |
 |
A
bunny checker variant. |
|
Caesar Game |
    |
|
And old Halma variant |
|
Can the Sardines |
   |
 |
The children chair dance in a sardine's can. |
|
Canoe |
   |
|
Win with a bent 4 in-a-row |
|
Caramba |
   |
|
Connect 4 with wild stones (that work for both
players). |
|
Carreno's
Entropy |
   |
|
Disperse your stones to achieve maximum entropy. |
|
Carrera de Caballos |
    |
|
Halma variant with peaceful Chess knights |
|
Cascades |
   |
 |
Use the flow to conquer the bottom row. |
|
Castle |
    |
|
Invade the opponent's Castle and grab the
other's throne |
|
Cathedral |
    |
|
be the one to dominate in a Medieval City |
|
Cats & Dogs |
   |
 |
Place your allergic pets over the board
(original name: Snort) |
|
Cavalieri all'assalto |
   |
|
An army of knights trying to reach the last
row |
|
Centrifugal Connect 4 |
   |
 |
Connect 4, but instead of gravity, pieces
follow an outwards gradient. |
|
Chameleon |
   |
 |
Hex variant where players share stones. |
|
Chameleons |
    |
 |
Move
your shifting chameleons to capture all the others. |
|
Checkers Gomoku |
    |
|
Remove stones by making 4 in-a-rows. |
|
Church & State |
   |
|
Fox & Geese variant with four bishops as
foxes. |
|
City |
     |
 |
Sliding
on one of the possible grandfathers of Chess. |
|
Cleave |
     |
 |
Slide
your soldiers and capture enemies by custody or intervention. |
|
Clobber |
   |
 |
Clobber
adjacent stones until no enemy valid moves are left. |
|
Complica |
   |
|
A shifting variant of Connect4 |
|
Connect 4 |
   |
 |
Drop stones to create a 4 in-a-row, in a gravity field board. |
|
Connect 6 |
   |
 |
Drop two stones to create a 6 in-a-row |
|
Connectris |
    |
|
Connect-4 but when a row gets full, it
disappears. |
|
Conspirateurs |
    |
 |
Play sitting on the chair on a Go board. |
|
Cram |
   |
 |
Drop the last domino. |
|
Criss Cross |
   |
|
Be the first to make a 8-queens solutions on a
shared board. |
|
Crockodator |
    |
|
Occupy the three islands. |
|
CrossCram |
   |
 |
Like Cram but one places horizontally, one
vertically (aka Domineering) |
|
Crusade |
    |
 |
The
on/off traditional jigsaw for two players. |
|
Crystals |
   |
|
Grow
more crystals than your adversary. |
|
Dablot Prejjesne |
     |
 |
Lapland regional variant of Alquerque |
|
Dagger Gomoku |
   |
|
Make 5 in-a-row, but one player can make two
moves in-a-row. |
|
Daisy |
    |
|
Abalone variant with a new setup making it
less drawish |
|
Dao |
   |
 |
On a small 4x4 board with running stones, achieve a winning position |
|
Dara |
     |
 |
Capture stones by creating 3 in-a-rows. |
|
Dawson Chess |
    |
 |
Capture to stalemate your opponent. |
|
Deflector |
   |
 |
Deflect
your stones to reach the opponent's setup. |
|
Delta |
    |
|
Slide
and drop stones to make a 4 in-a-row. |
|
Der Kraftkönig |
    |
|
Othello variant where stones get points per
different board areas. |
|
Desdemona |
    |
 |
Othello including neutral stones |
|
Diagonals |
   |
 |
Win points by making diagonals. |
|
Diamonds & Pivots |
    |
|
Make diamond patterns to capture enemy pieces. |
|
Diffusion |
    |
|
Relocate and attack the opponent stones until all of them are alone and dead. |
|
Dispatch |
    |
|
Dispatch
pentominoes over the board to achieve territory. |
|
Dodgem |
   |
 |
Slide your stones and stalemate the opponent even if you cannot do it! |
|
Doh |
   |
|
A twist on Connect-4 |
|
Dominion |
     |
 |
A mix between Othello and Ataxx. |
|
Drommels |
   |
|
Add and flip shared stones to make a 4
in-a-row |
|
Dragons and Swans |
    |
|
Fox & Geese game, where swans are dropped
before moving |
|
Drop Abalone |
    |
|
Abalone variant where pieces are initially
dropped |
|
Duffer |
    |
|
Jump and populate the board. |
|
Eatcake |
   |
|
Misère version of Bulo. |
|
Eclipse |
    |
|
A parameterized Othello-like game |
|
Epaminondas |
    |
 |
Reach last rank before your adversary reaches your own rank. |
|
Epsilon |
    |
|
Variant of Delta. |
|
Evasion |
   |
 |
Use
a new type of move, the evasion, to get your stones into enemy camp. |
|
Fanorona |
     |
 |
The
strange and distant relative of Alquerque. |
|
Fascia |
      |
|
Jump and capture while going to the center. |
|
Fianco |
     |
 |
Move and capture to place your King on the
last row |
|
Fire Drill |
     |
|
Drop and move stones by bumping, to make a 4 in-a-row. |
|
First Attack |
   |
|
The N-queen puzzle turned into a game. |
|
Fission |
   |
 |
Slide your atoms and remove your neighbors
with atomic explosions. |
|
Five Field Kono |
    |
 |
A traditional Korean game of running armies. |
|
Forge |
   |
 |
Stalemate your opponent while moving into his ranks. |
|
Forms |
    |
|
Capture by replacement or sliding until you
have no moves left. |
|
Forte |
   |
|
Make a four in-a-row using knights in a fort. |
|
Fortress |
   |
 |
Fox & Geese type, a historical game. |
|
Forze 4x4 |
   |
|
Connect 4 variant, with a sliding mechanism
replacing gravity |
|
Fox & Geese |
   |
 |
Slip or trap the fox, depending of who you are. |
|
Fox Hunt |
   |
 |
Fox & Geese variant in a Icosian-like board |
|
Frenzy |
    |
|
Use his fishes to feed your sharks, or vice
versa. |
|
Froggo |
    |
|
Make a complete cycle for each of your jumping stones. |
|
Galice |
    |
|
A game between Alice and Go |
|
Gauntlet |
     |
 |
One player tries to go through the other's defenses. |
|
Gem |
   |
|
A Y variant over a five edge board. |
|
Gemma |
    |
|
Variant of Lines of Action. |
|
Gess |
    |
 |
Dissect chess pieces into 3x3 Go cells, and capture all Royal Rings. |
|
Glass Bead |
   |
|
Control and influence cells to achieve victory. |
|
Global Connection |
   |
|
A Go-like game where only connected groups
survive. |
|
Gobs |
     |
|
Capture or recruit the enemy's army. |
|
Goju |
     |
|
Achieve the central positions or prevent your
adversary to do so. |
|
Gomoku |
   |
 |
Make 5 in-a-row. |
|
Gomullo |
    |
|
A Othello/moku variant |
|
Gonnect |
    |
 |
Use the Go concepts to connect two opposite edges. |
|
Gosix |
   |
|
Control hexagons to release resources. |
|
Gravity |
   |
|
Make 4 in-a-row on a square gravity field. |
|
Grensholm |
    |
 |
Move a Knight from the last row to its first. |
|
Groups |
    |
 |
Be the first to join your scattered stones. |
|
Guerrilla Checkers |
     |
 |
Different goals for different areas of the board. |
|
GungHo |
   |
|
With ten reusable stones, make a 5 in-a-row. |
|
Halma |
    |
 |
Jump
as fast as you can to the opponent's corner. |
|
Hasami Shogi |
    |
 |
Get stones by custodian capture. |
|
Havannah |
    |
 |
Achieve some
patterns or connect edges |
|
Hepta |
   |
|
Each played drops a different shape and tries
to be the last mover. |
|
Hex |
   |
 |
Connect opposite edges |
|
Hexade |
   |
 |
Connect or achieve one of several winning patterns. |
|
Hexapawn |
    |
 |
A
simple "reach the last row" game by Martin Gardner. |
|
Hexgomoku |
   |
|
Playing
Gomoku on hexagonal boards. |
|
Heximondas |
    |
 |
Hexagonal variant of Epaminondas. |
|
Hexma |
    |
|
Halma mechanism but with a connection goal |
|
Hexmeister |
    |
|
Align
or encircle gates on a board full of lanes and rings. |
|
Hexxagon |
     |
 |
Hexagonal variant of Attax |
|
Hip |
   |
 |
Move and avoid making squares. |
|
Hold That Line |
   |
|
Extend the line until it is not possible. |
|
Holly |
     |
|
Jump over your enemies and capture them asap. |
|
Huntsmen |
    |
 |
Capture all opponent's stones, but after each capture, they get stronger! |
|
Hupo |
    |
|
Select the opponent stone to move and reach
the goal cell. |
|
Imnyss |
   |
|
Like Hex, but the adversary chooses which
color the player drops. |
|
Impartial Othello |
    |
|
Players can use both colors to flip stones. |
|
In Crowd |
    |
|
A majority force can conquer the board. |
|
Infantry Advance |
   |
|
Fox & Geese variant with four knights as
foxes. |
|
Isotopes |
     |
 |
Atoms variants with more move range. |
|
Iqishiqi |
    |
|
How to build a shared labyrinth and how to
step out of it. |
|
Jack Rabbits |
   |
 |
Multiply your rabbits insanely and fill the
board! |
|
Jade |
   |
|
A different goal scenario on a Hex board. |
|
Jeson Mor |
   |
 |
A
simple traditional game to occupy the board center. |
|
Jul-Gonu |
    |
 |
Use
custodian capture to defeat your opponent. |
|
Jumpin |
   |
|
A
simple relative of Halma. |
|
Jumping Beans |
     |
 |
A
set of mandatory capture races to get the center. |
|
Kanga |
    |
|
A Gonnect game with selected custodian
captures. |
|
Kangaroo |
     |
|
Get the most points with your survival stones. |
|
Känguruh |
    |
 |
Jump until one cannot move. |
|
Kassle |
   |
 |
Drop
stones and shift rows and columns to get 5 in-a-rows. |
|
Kefren |
    |
|
Use pivot moves, or just twirls, to capture and reach enemy lines! |
|
Kharbaga |
     |
 |
A related game of Zamma, in the Checkers
tradition. |
|
King's Court |
     |
 |
A
big checker variant, where domination of the center is the key to win. |
|
King's Men |
     |
|
Lose your jumping men to win. |
|
Kolowisi |
     |
 |
Awithlaknannai played by the Zuni tribe |
|
Konane |
   |
 |
Empty the board until your opponent cannot jump. |
|
Kono |
    |
|
On a 4x4 board, capture until the opponent is
unable to do it. |
|
Krieg |
    |
|
On a 4x4 board, move to stalemate or
reach a winning pattern. |
|
Krokek |
      |
 |
Variant of Vanakriget. |
|
Lanrick |
    |
|
Conquer the center and reduce your adversary
army. |
|
Le Grec |
    |
|
Halma variant on a very small board |
|
Le Zug |
    |
 |
Halma on a 17x17 board and some extra rules |
|
Leap Frog |
    |
 |
Jump
and wipe out the enemy frogs from your swap! |
|
Lewthwaite's game |
   |
 |
Position your stones to stalemate your opponent. |
|
Line 4 Plus |
   |
|
Mix of Connect-4 and Othello. |
|
Line 5 |
    |
|
Jump until you get a 5 in-a-row. |
|
Linear Pente |
    |
|
Pente in 1D. |
|
Linear Progression |
    |
|
Extend your broken line and win by points. |
|
Lines of Action |
    |
 |
Connect your stones, by changing their way of move. |
|
Lisbon |
    |
|
Havannah-like game, with slow progressive
moves and circular-like edges. |
|
Macadam |
    |
|
Slide and jump until the opposite row. |
|
MacBeth |
    |
 |
A hexagonal variant of Othello. |
|
Magneton |
   |
|
Repel and attract stones to achieve 4 in-a-row. |
|
Mak-Yek |
    |
 |
Traditional game from Malaysia, similar to
Hasami Shogi |
|
Mamichess |
   |
|
Force the King into the corner. |
|
Man In The Moon |
     |
|
A 19th century drop, move and capture game. |
|
Meditation |
   |
|
Recapture your own stones in order to win. |
|
Medusa |
      |
|
Capture and get territory, by sliding your group of
stones. |
|
Medusa |
   |
|
Slimetrail variant with several heads in play. |
|
Migration |
   |
 |
Move all your stones to the other edge, but as slow as possible... |
|
Minefield |
   |
 |
A way to see Othello and Moku games together |
|
Ming Mang |
    |
 |
Slide your pieces, flip your opponent stones, and stalemate him! |
|
Ming Mang Reversi |
    |
 |
Ming Mang with Othello-like flips. |
|
Mini Push |
   |
|
Slide
out (and in) your stones to achieve winning patterns. |
|
Mix'N'Match |
    |
 |
Capture equal or unequal stones to stalemate
your opponent. |
|
Mod. Ming Mang |
    |
|
Slide your pieces, flip your opponent stones, and secure a greater cell area. |
|
Mole Hill |
    |
|
On
a garden field, the mole tries to escape a series of blockades. |
|
Moray Eels |
      |
 |
Two strange beings fight to extinction. |
|
Motala Strom |
       |
 |
An one-dimensional board to capture and move
into. |
|
Moxie |
       |
 |
Drop, move and jump to achieve a 3 in-a-row or
capture 6 stones. |
|
Mu Torere |
   |
 |
A New Zealand traditional game. |
|
Neighbors |
    |
|
Variant of Lines of Action with jumps. |
|
Neighbours |
   |
 |
Use your neighbors to keep moving. |
|
Network |
    |
 |
Build a line of loose connected stones to join
opposite edges. |
|
Neutreeko |
   |
 |
Make 3 in-a-rows, by sliding stones across the board. |
|
Nevo |
   |
|
Achieve
a position at the enemy field. |
|
Nineteen |
   |
|
A NIM-like game with vanishing triangles |
|
NoNet |
   |
|
Be the last to play at a non balanced board. |
|
Northcott's |
   |
|
An old game with another look. |
|
Nu, Pogodi |
   |
 |
Hexagonal variant of Fox & Geese |
|
Oddthello |
    |
|
Pieces are hexes that slowly build the playing
area |
|
Oling |
    |
 |
Reach the opposite corner using a chain of
friendly pieces |
|
Olix |
   |
|
Create the largest patterns and win. |
|
Omemom |
   |
|
Place yourself into two enemies. |
|
Ooyoo |
   |
|
Move your army by pairs. |
|
Orbit |
    |
|
A new way to think about territories |
|
Orthokon |
    |
 |
Slide
stones, change enemies to friends, stalemate your opponent. |
|
Othello |
    |
 |
Flip using custodian capture, and get the majority of stones at endgame. |
|
Overboard |
    |
|
Slide
all those enemy stones off-board. |
|
Over the Edge |
     |
|
Isolate or throw into the Abyss your enemy
stones. |
|
Paddachee |
    |
|
Make the greater number of patterns. |
|
Parachute LOA |
    |
|
Variant of Lines of Action. |
|
Paradux |
   |
|
Move and swap to make a 4 in-a-row. |
|
Partonia |
    |
|
Erase the enemy using custodian captures. |
|
Patterns |
     |
|
Capture stones by matching their patterns. |
|
Pawnographic Chess |
    |
 |
A Pawn race to get a promotion. |
|
Pentagonal 3D5 |
   |
|
A three-dimensional 5 in-a-row with neutral
stones. |
|
Pentagonia |
      |
|
On a thin cylindrical board, capture or
stalemate your opponent. |
|
Pente |
    |
 |
Make 5 in-a-row or capture five pairs of stones. |
|
Petteia |
     |
 |
Sliding
on one of the possible grandfathers of Chess. |
|
Photonic Attack |
    |
 |
Play
Othello with Photon Phasers. |
|
Phutball |
     |
 |
Create a goal path to win the philosophical soccer game. |
|
Pilf |
     |
|
Pieces can move, and only them can flip
others. |
|
Planko |
   |
|
Drop dominoes to control adjacencies. |
|
Pleiadis |
   |
|
A drop game with majority restrictions. |
|
Polatty Pressure |
   |
|
Push the ball towards the opponent's goal line |
|
Pompeii |
   |
 |
Slide,
push and swap to reach that desired Home Base. |
|
Product |
   |
 |
Make the two largest groups and multiply their
size. |
|
Pure Tac |
   |
|
Slide your pieces to make a 3 in-a-row. |
|
Push |
   |
|
Push stones to get a winning 5 in a row. |
|
Push (II) |
   |
 |
Push
your stones to get them into enemy camp. |
|
Push 4 |
   |
 |
Push
stones to make 4 in-a-row |
|
Pux |
    |
|
Capture the enemy army by creating stronger groups. |
|
Pyramid 2D |
    |
 |
Climb
towards the top of the pyramid. |
|
Pyramida |
    |
|
Exit your army thru the pyramid top. |
|
Quad |
      |
 |
Drops and restrict moves to make a 4 in-a-row. |
|
Quadrature |
    |
 |
Capture enemy stones by 'squaring' them. |
|
Quad Wrangle |
     |
 |
A complex variant of Attaxx |
|
Quartetto |
   |
|
Make large enough squares. |
|
Quax |
   |
|
A great game connecting Twixt and Hex. |
|
Qubic |
   |
|
A 3D extension of Tic Tac Toe |
|
Queah's game |
     |
|
A traditional Liberian game similar do
Checkers. |
|
Queen's Four |
   |
|
Sliding queens to make a 4 in-a-row. |
|
Quintego |
   |
|
Connect 4 variant where columns start
recycling stones. |
|
Quits |
   |
|
Move and slide your army until the opposite
corner. |
|
Quixo |
   |
 |
Shift stones and empty cells on a Torus to achieve a 5 in-a-row. |
|
Rabbit Hole |
    |
|
Jump and extend in order to reach your hole. |
|
Radioactive Atoms |
     |
 |
Atoms variant with a suicide rule. |
|
Regio |
   |
|
A simple CGT game where a dropped cell
occupies its empty neighbors. |
|
Renju |
   |
 |
Make a 5 in-a-row, but 1st player has pattern restrictions. |
|
Renpaarden |
   |
|
Lots of Chess Knights playingg Halma. |
|
Revertello |
    |
|
Players can only flip in two out of six
directions. |
|
Reveega |
    |
|
First phase plays like Othello, second phase
plays like Seega. |
|
(1-11) Reversi |
    |
|
Player make three moves, the middle one with
enemy stones. |
|
Reviser |
     |
|
Two different powers with a same goal. |
|
Ringo |
     |
 |
An
old traditional game of unequal forces and one fortress. |
|
Rings |
    |
|
Spread your influence and by making empty hex rings. |
|
Rolling |
   |
 |
Move forward your stones to make a 4 in-a-row. |
|
Rover |
   |
|
Slide until you occupy the enemy base. |
|
Rrib Bit |
    |
|
Make a 3 in-a-row of chess knights in a
central area. |
|
Sabin Rains |
    |
 |
A
strange variant of Othello on an Hexagonal board. |
|
Sacrifice Reversi |
    |
|
Optionally, a player can flip his won stone. |
|
Scala |
     |
 |
Connect
all stones while you reach enemy base. |
|
Scalus |
    |
|
Scale your stone structures to capture stones and reach your destiny. |
|
Scatter |
   |
|
Disperse your stones into eight sliding areas. |
|
Scrambled Eggs |
    |
|
Variant of Lines of Action with a different
setup |
|
Seega |
      |
 |
An
old Egyptian game precursor of Petteia, Latrunculi and Hnefatafl. |
|
Seegover |
     |
|
A modern mix variant of Seega and Othello |
|
Seejeh |
      |
|
7x7 variant of Seega |
|
Send It |
    |
|
A restricted Go game, with progressive
dispatches. |
|
Sidekicker |
    |
 |
Move and capture and be the last one to move. |
|
Simultana |
   |
|
Prevent opponent moves, by creating odd/even adjacent cell areas. |
|
Slime Trail |
   |
 |
Move the bug until your goal cell. |
|
Slime-Moku |
   |
|
Make a 5 in-a-row with Slimetrail moves. |
|
Smarts |
     |
|
Achieve a second 5 in-a-row. |
|
Snijpunt |
    |
|
Change one row or one color and construct a 4
in-a-row. |
|
Snort |
   |
 |
Different colors cannot be adjacent. |
|
Squaredance |
    |
 |
Rotate lines of stones and break the enemy. |
|
Squirm |
   |
|
Build the longest string of stones. |
|
Star |
   |
|
Create stars and merge them to win by points. |
|
*Star |
   |
|
An advanced version of Star. |
|
Sudden Death |
   |
|
Make a sequence of pieces to stalemate your
adversary. |
|
Susan |
    |
 |
Surround one enemy stone. |
|
Symbio |
    |
|
Surround those enemy bodies, while growing and splitting
your own. |
|
Tabou |
   |
|
Make a 4 in-a-row, where swapping pieces is
allowed. |
|
Take |
    |
 |
Hexagonal variant for Hasami Shogi |
|
Taktik |
   |
|
Slide
your 4 stones to align them together. |
|
Tanbo |
   |
 |
Grow your seeds and stalemate your opponent. |
|
Tandems |
   |
 |
Move your army by pairs to the other side |
|
Tara |
   |
|
Connect both edges, by pushing friendly and opponent stones. |
|
Teeko |
    |
 |
Reach one of several patterns on a 5x5 square board. |
|
Tempo |
    |
|
Create patterns to move and win by stalemating
your opponent. |
|
Tic Tac Toe |
   |
 |
The seminal 3 in-a-row. |
|
Toads and Frogs |
    |
 |
Move and jump to the other side. |
|
Tonga |
   |
|
Get the three largest groups. |
|
Top Secret |
     |
|
Halma variant where pieces are initially
dropped |
|
Torax |
   |
|
An asymmetrical Quax variant on a torus, with
an initial auction |
|
Torno |
    |
|
And old Halma variant |
|
Trellis |
   |
|
A connect game using a checkered board. |
|
Trianon |
   |
|
Avoid making a loose 3 in-a-row. |
|
Trig |
    |
|
Encircle or connect the Pillar with your
stones. |
|
Troll |
    |
 |
Connect opposite edges, using Othello flipping powers. |
|
Trop |
     |
|
Drop and jump to capture while you can. |
|
The Way of Go |
    |
|
Siege and capture enemy stones using different stone ranges. |
|
Twins |
   |
|
Drop couple of stones respecting a couple of
restrictions. |
|
Twirls of Action |
   |
|
Twirl
your stones using the opponent strength, and connect them all. |
|
Un |
    |
 |
Slide a shared piece and be the last to do it. |
|
Under Pressure |
       |
 |
Try
to reach the edge has Black, or prevent it has White. |
|
Universe |
   |
|
Be the one to drop the last pentomino. |
|
Unlur |
   |
 |
A
finely balanced connection variant between Y and Hex. |
|
Vanakriget |
      |
 |
Place your army on the last row by moving or
letting it be captured. |
|
Vector Powers |
    |
|
Drop stones and then shift them off board to
capture. |
|
Verso |
     |
|
A moveable flipping army searching for a 5
in-a-row. |
|
Vilbergen |
       |
 |
A fierce battle on a one dimensional board. |
|
Wali |
     |
 |
Make
3 in-a-rows to capture enemy stones. |
|
Walking Dots |
   |
|
Making a territory with a starting seed. |
|
Weave |
   |
 |
A connection thru one of two types of chains |
|
Weituweiqi |
    |
|
An Iqishiqi variant with asymmetrical roles |
|
Welter's Game |
     |
|
Share stones to stalemate your opponent. |
|
Whistling Captures |
    |
|
Pass-by an enemy stone and capture it while
moving thru. |
|
Wizard's Garden |
    |
|
Drop, flip and harvest stones to dominate this
small garden. |
|
Wong's Game |
   |
 |
Drop stones until no other is allowed. |
|
Y |
   |
 |
Connect all the three board edges. |
|
Yin Yang |
    |
|
Be the one with more stones at the 'right'
place. |
|
Yoté |
      |
 |
Capture
all the enemy stones by dropping and jumping at the best times. |
|
Zamma |
     |
 |
A traditional Arabic variant of Alquerque |
|
Zen |
   |
|
A Hex-like and Twixt-like game in a Toroidal
board. |
|
Zenix |
   |
 |
Win with the longest chain, while respecting Gravity. |
|
Zonesh |
    |
 |
Reach
the opponent corner with one of your soldiers. |