Copyright (c) 1977 John Flagg
This game is played on the following 8x8 square board:
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The rules did not say if captures are mandatory, but I would suggest making them so (but not enforcing maximal captures). I believe it adds more tactical depth to the game. A jump sequence with no captures should also not end its move at the starting cell (it would be equivalent to pass).
An example Black's turn. He moves a8-c8:e8:c6:c4:e6, capturing four white stones. Then White moves a6:a8:c8 and the game ends because both players cannot move. White wins with 3 points (the c8 stones values 2 points) against 1 point for Black. |