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VALID CELLS - Each player must
drop stones on different cells
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MOLE CELLS - All cells with
an odd number for row and column (e.g., a1, c3, e7 are valid
cells, but a2, c4, any cell on the b column are not) |
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THE CENTER - If the mole
reaches the center cell, it is allowed to jump to any empty valid
mole cell. |
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GARDENER CELLS - All the
invalid mole cells, are valid gardener cells. |
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MOVE - On each turn, the Mole
(first player) and the Gardener (second player) alternate moves:
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The mole on the first turn, places a
stone on any empty valid mole cell. After that, he must drop a
stone on any empty valid mole cell, which is adjacent (orthogonal
or diagonal) to the last dropped one (adjacent herein, means a
distance of 2 cells) and does not have any gardener cell
inbetween (a gardener stone is like a wall preventing the
mole's way). |
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The gardener places a stone on any
empty valid gardener cell. |
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GOAL - The game
consists of two rounds, each player plays both parts. Wins the player,
that after both rounds, has more points.
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A round ends when the mole cannot
move, because it dropped all of his stones, or it was blocked. |
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For each red dot visited by the
mole, the player gets 2 points |
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For each green dot visited by the
mole, the player gets 1 point |
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If the mole placed 10+ stones,
remove 10 stones, and the player gets 1 point for each one
remaining, otherwise (the player placed less than 10 stones) he
gets zero points. |
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