Game: Crusade
Game design and implementation by Keith Carter.
Hurrah and Loss sound files by W. D. Troyka and used with permission.
Crusadeİ 2002 Keith Carter
The object of Crusade is to have the most pieces remaining when no more moves are possible. Click anywhere on the board to fill the board randomly with pieces for both players. Select a piece and drop it on any adjacent neighboring enemy piece. That enemy piece will be captured and all neighboring enemy pieces will be converted to friendly pieces. Crusade
Please send comments and feedback to keith@tsongas.com