MIX'N'MATCH

Copyright (c) 2001 Chris Huntoon

This game is played on the following 7x7 square board:

 
  • MIX - The Mix player must jump on any orthogonal or diagonal direction and capture stones if they are different from each other, i.e., can use a black stone to jump over and capture a white stone, or vice versa.
    • Captures are mandatory and optionally multiple (no maximum capture rule).
  • MATCH - The Match player must jump on any orthogonal or diagonal direction and capture stones if they have the same color, i.e., can use a black stone to jump over and capture a black stone, or use a white to jump over and capture another white.
    • Captures are mandatory and optionally multiple (no maximum capture rule).
  • GOAL - The player that cannot make any valid move, loses.
 
An example

Match's turn. He wins by capturing a4:a6:c4:e6:c6.

Now Mix has only 2 moves left while Match still has 5 moves available.

There is a ZRF to play Mix'N'Match with Zillions.