MIX'N'MATCH
Copyright (c) 2001 Chris Huntoon
This game is played on the following 7x7 square board:
- MIX - The Mix player must jump on any orthogonal or diagonal direction and capture stones if they are different from each other, i.e., can use a black stone to jump over and capture a white stone, or vice versa.
- Captures are mandatory and optionally multiple (no maximum capture rule).
- MATCH - The Match player must jump on any orthogonal or diagonal direction and capture stones if they have the same color, i.e., can use a black stone to jump over and capture a black stone, or use a white to jump over and capture another white.
- Captures are mandatory and optionally multiple (no maximum capture rule).
- GOAL - The player that cannot make any valid move, loses.
An example Match's turn. He wins by capturing a4:a6:c4:e6:c6.
Now Mix has only 2 moves left while Match still has 5 moves available.
There is a ZRF to play Mix'N'Match with Zillions.