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FORTRESS - The
center of the board, represented above by a blue stone. |
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RINGS - The set of colored dots
which are equidistant (diagonal equal to orthogonal) from the
Fortress. |
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NEUTRAL ZONE - The set of red
dots of the diagrams above. |
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MOVE - Each stone moves
differently (stones can just move into one of the allowed colored
dots):
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Black stones - Move one cell closer
to the Fortress (on the direction towards the Fortress), or may
slide (with no jump) sideways on the same ring.
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Black stones can just move into
the neutral zone, a maximum of stones equal to the number of
white stones on the entire board. |
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White stones - Like black stones,
but can also move closer or farther from the Fortress. Also, white
stones can move sideways any number of empty cells.
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White stones cannot enter the
Fortress, but can jump over it. |
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CAPTURE - A stone
captures another by jumping over it (using a valid move direction),
and landing on the immediate cell which can be empty of occupied by
another enemy stone (which is captured). However only one stone can
be captured in each turn. This seems to mean that if the piece lands
on an enemy stone (which must be captured since stones cannot stack)
the jumped stone remains in the board.
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Capturing is not mandatory. |
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There are no multiple captures. |
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When capturing sideways,
both stones must be on the same ring. |
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A stone on the neutral zone cannot
be captured (however, a stone may land on the neutral zone after a
sideway capture, or even start a sideway capture when staying on
the neutral zone). |
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A white stone jump over the
Fortress, captures any black stone standing there. |
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GOAL
- Black wins if he manages to place two stones on the Fortress. White
wins if he prevents Black from doing it, i.e., capturing or
immobilizing all but one black stone. |
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