Copyright (c) 2003 Ingo Althofer
This game is played on the following 5x7 square board:
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The Eels move
range
The left diagram shows the move range of the Moray Eels (starting at the bottom row). Don't forget that Eels can jump over other pieces. |
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An example
White's turn. With only one Eel left, he still moves to cell [1] (swapping c3 and d3) - b2-d2:2 - and wins in seven moves. If black replies g5-g4, then c3-e3:1, f5-e4:3, d2-c3:3, e3-d2:2, d4-e3:3, g4-f3:2, d3-d4:3, a5-b4:2, d4-b3:3, f3-e2:2, c3-d3:3 and White wins |
There is a ZRF to play Moray Eels with Zillions.