Copyright (c) 1999 Mathieu Rivier, Dujardin Publ.
This game is played on a 8x8 square board with the following setup:
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An orbiting example The marked stone can make several orbits. Two possible ones are [1] to [2], or [1] to [3] to [4]. In the second orbit, the stone could not move [1] to [3] to [a], since the orbit to [1] was clockwise, then to [3] was counterclockwise, and the orbit curve to go to [a] (now clockwise again) would bump into the upper violet stone. |
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A gravity push In the same example, the marked stone could move [1] to [2] and then moving clockwise would encounter the upper violet stone, pushing it to the marked red dot. If the red dot cell was occupied by any cell, this move was not possible! |
Attraction uses the same concept of Halma and Chinese Checkers.