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FIRST PHASE - Each player on each turn
drops one of his stones into an empty cell (not in the Pond). This is
repeated until 10 stones are placed on the board (5 of each
color).
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SECOND PHASE - Each player on his turn, may do one
of the following options:
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Move one of his stones into an adjacent cell
(orthogonal or diagonal) not in the Pond;
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Select one stone to jump and another stone
(any color) as a pivot. The stone jumps as many cells after the
pivot, as the distance between the pivot and the jumping stone.
Restrictions:
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Both stones must be on a straight
(orthogonal or diagonal) line with no stones in-between the
jumping stone, the pivot and the final cell. |
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The cells inside the Pond cannot be used. |
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After the first jump, the player places
another stone on the original cell (the referee), and continues to
jump with the jumping stone while it is possible and until he
wants. After the jump sequence is over, the referee is removed. |
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CYCLE - A stone makes a cycle when it
crosses the finish line twice. After that, the stone is removed and
placed inside the Pond. |
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GOAL - Wins the player which has all his
stones inside the Pond. |
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