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TURNS - Black plays first. |
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MOVE
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BLACK SOLDIERS - Black soldiers can
move to an adjacent empty hex, providing it keeps a connection
with at least one other friendly soldier. A Black's move cannot
break the connection between his soldiers.
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A black soldier offboard can
also be dropped to any empty cell adjacent to a friendly stone
and non-adjacent to a enemy stone. |
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WHITE SOLDIERS - A white
soldier can move in any direction to any adjacent empty cell. Men
are not forced to stay connected. |
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CAPTURE
- Both soldiers capture in the same way, by jump over opponent's
stones. As in International Checkers, the longest jump is mandatory
and captures are mandatory. |
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KO - Repetition of the
position is forbidden for both players. |
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GOAL
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Black wins if he places or moves a
soldier to a cell of the edge of the board. |
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White wins if he captures all
soldiers on the board or stalemate Black. |
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The game is a draw if Yellow has no
more pieces and Red is not on the edge of the board. |
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