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DEFINITIONS
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AWAY
CORNERS - The marked
empty cells of the other player shown above. Each player has three
home corners and three away corners. |
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GROUP - A connected set of
stones of the same color. |
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ANCHOR -
A group is an anchor if it touches three or more sides. If a
group touches just two sides, it is an anchor only if these
sides do not meet at an Away Corner. |
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LIFE - A stone is alive if it
belongs to an anchor. |
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PIE
RULE - At first turn, one player drops one stone, and the other
chooses sides. |
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DROP - On each turn,
each player drops a stone on an empty cell.
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Players may pass their turn. |
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GOAL
- When both players pass, the game is over. Then:
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Remove all dead stones (i.e., stones
which are not alive), and deliver them to the opposite color
players (i.e., dead black stones are given to White, and vice
versa), these are called the prisoners. |
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Each player counts the number of
prisoners plus the number of cells which are surrounded by his stones
(and the edges, same as in Go). |
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Wins the player with the greatest
number. |
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