ARCHIMEDES
Copyright (c) 1975 Scott Marley and Philip Cohen
This game is played on a 8x8 square board, with the following setup:
PORTS - Black's port is cell a1, White's port is cell h8. TURN - Each player, on his turn, moves one of his stones. MOVE - Each stone moves like the Chess Queen, any number of empty cells, in any direction (orthogonal or diagonal).
A stone cannot enter its own port. CAPTURE - Any stone staying on a cell in the move range of 3 or more enemy stones is captured. GOAL - Wins the player that moves a stone into the enemy port, and the other player is unable to capture it on his next move.
An example After Black's b4-c5, White can move his stone at g5 to cell [1], capturing c5, since there are 3 white stones that can move there, namely, g1, h5 and e7.
Here's a review from GAMES magazine #92: