BIVOUAC
Copyright (c) 2002 L. Lynn Smith
This game is played on the following board:
- GAME ZONES -
- Encampment - Each of the 4x4 areas surrounded by each player's army. Each player starts with his army on the opponent's encampment.
- Goals - The internal 2x2 area inside the encampments (the dotted cells in the diagram).
- Run - The cells surrounding both encampments.
- TURN - On each turn, each player can do one of the following moves:
- Move a stone out of the encampment into an adjacent (orthogonal or diagonal) empty cell in the Run.
- Move a stone into an empty encampment cell from an adjacent (orthogonal or diagonal) cell from the Run.
- Slide a stone in the Run on any orthogonal direction into an empty cell. Jumps are possible over any stone. There are no captures in the Run.
- Inside an encampment the stone may move to any empty (orthogonal or diagonal) adjacent cell. Captures are possible (not mandatory) by jumping over an enemy stone - if the stone lands inside the encampment. Capture can be multiple.
- GOAL - Wins the player that occupies his four Goal cells, or captures all but 3 of the enemy stones.
An example Green just moved the marked stone. Red must move into the last green goal cell in order to avoid immediate defeat. Then Green captures d9:b9 leaving two open goal cells.
However Red does not have a position to win. If he moves e3-d3 or e4-d4, Green will capture it and gain enough tempo to occupy the last two goal cells above and win.