UNLUR
Copyright (c) 2002 Jorge Gomez Arrausi
Unlur is played in an empty hexagonal board:
- LINE - a connected group of stones of the same color which is connected to two opposite sides of the board.
- Y - a connected group of stones of the same color which connects three non-adjacent sides of the board.
- PIE RULE - Players alternately drop black stones on empty cells until one player passes. When one player passes the other player will be White and he has to make White's first move. After this, the game continues normally.
- The stones, in this phase, cannot be placed on the edges nor in the corners.
- TURN - On each turn, each player drops a stone (of his color) on any empty cell.
- GOAL - White wins if he makes a line, Black wins if he makes an Y.
- However, if White makes an Y without making a Line, he loses. Black loses of he makes a line without making an Y.
This ingenious PIE rule is necessary, because White has a much easier task than Black.
An example Players dropped 4 black stones. Then, one player passes and becomes Black. The usual alternating turns start with a White move.
Unlur was the 2002 Game Design Competition winner. The finalists were:
Defiance and Domain An abstract strategy game pitting the fiery Rebels against the ever present Imperium. Designed by Arin Sandhop.
Gobbler One player has two pieces (Gobblers) that attempt to eat as many of the other player's 60 pieces (Littles) as possible. Designed by Luke Weisman.
Louis XVI The king is trying to escape from the people; the people are trying to capture him. Designed by by Thiago Migoto.
Playground Commandos Pogosticks vs. skateboards -- and watch out for the trash cans -- in this clever duel. Designed by L. Lynn Smith.
Por'rika The Schelati (amphibians) lay eggs in the Sacred Waters. But the Sacred Waters are in the prime hunting territory for the Ser'ra (large birds of prey). Designed by Terry Alber.
Praetorian The police try to hunt down an assassin in this exciting hunt. Designed by Kirk Uhlmann.
Reviser A new twist on the classic game Othello. By Jochen Drechsler.
Spyhunting A spy is trying to travel from one corner to the opposite corner and back, the hunter is trying to shoot the spy before that happens. Designed by Chad M. Raeside.
Takat A game of stacking strategy. Designed by William Wragg.
Unlur The winner of the 2002 Unequal Forces Game Design Competition. An abstract strategy game played on a hexagon-shaped tesselation of hexagons with eight hexagons on each side. Designed by Jorge Gomez Arrausi.