GUERRILLA CHECKERS

Copyright (c) 2010 Brian R. Train

This game is played on an empty 8x8 square chess board.

Use 6 checkers and 66 Go stones (or smaller, it depends on the size of the board, check why below)

The Counterinsurgent (COIN) player places his checkers on black squares in the middle of the board, as shown. The Guerrilla player starts with no pieces on the board, but begins by placing one stone anywhere on the board, then a second stone orthogonally adjacent to the first.

  • Guerrilla Player - The Guerrilla player does not move his pieces. Instead, he places two and only two stones per turn on the board, on the points (intersections) of the squares.
    • The first stone must be orthogonally adjacent to any stone on the board; the second stone must be orthogonally adjacent to the first stone placed.
    • He may not place stones on the board edge points.
    • He captures an enemy checker by surrounding it (i.e. having a stone, or a board edge point, on each of the four points of the square the checker occupies – note this makes the edge of the board very dangerous for the COIN player). The checker is removed from the board.
  • COIN Player - COIN player moves one checker per turn, one square diagonally as a King in regular checkers, or makes captures by jumping over the point between two squares.
    • He is not forced to capture if he does not want to, but if he does he must take all possible captures. Captured stones are removed from the board.
  • GOAL - The player who clears the board of all enemy pieces at the end of his turn wins. The Guerrilla player loses if he runs out of stones

Some notes from the author (the previous rule text is also his):

Variant: With competent play, the COIN player will often lose. Players should play one game each, switching roles, and the winner of the match is the one who can defeat the COIN player using the smallest number of stones.

Notes on tactics:

More info at BGG.