Copyright (c) Gary Gabrel 1978
In 1978, Gary Gabrel simplified the rules of Ninuki-renju, a variant of Go-Moku, while retaining the complexity. He called the resulting game of strategy Pente. He copyrighted the rules, replaced the Go board with a decorated vinyl mat, rolled it up and put it in a mailing tube adorned with the game's name, and started selling it. The game became very popular, and there were a number of world championship tournaments in the late '70s and early '80s. After the 1983 world championship tournament in Boston, Gabrel sold the rights to the game to Parker Brothers. Fast forward 20 years to 1998. It turns out that the early 1980s was Pente's peak. It appears that Parker Brothers never made much of a push to market the game, and the game is now licensed to a company called Decipher. [From "World Pente Players' Association Home Page"]
To read some more about Pente, check the Renju pages, and if you want to play check itsYourTurn or Richard's PbM server. To find more links go to Brien Croteau's Pente page and Mark Mammel's website.
The game starts at an empty Go board.
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An example White may capture stones at [1]. Black may capture stones at [2]. |
You can also play and read extensive information about the game at the MindSports Arena.
KERYO-PENTE
The game starts at an empty Go board.
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An example White may capture stones at [1] and [3]. Black may capture stones at [2]. |
In the multiplayer version of Pente and Keryo-Pente, each player may sandwich any pair (or trio) of enemy stones. They do not need to be of the same opponent.
This variant made by Mark Thompson is played on a linear 1D board with 19 cells:
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An
example
If White plays on the green dot, he will capture all four black stones. |
There is a ZRF to play Linear Pente with Zillions.