Copyright (c) 2001 Claude Chaunier and Joćo Pedro Neto
Claude had an idea of a pivot moving after seeing SCALUS pivot scaling concept. After some discussions with the abstract games community, we designed a game based on what Claude named by Twirls. A Twirl is a kind of cooperative move. An isolated stone is not able move, it always needs the 'help' of another one, in order to move through the abstract board where the game flows. Of course, the game was also inspired by the Lines of Action abstract game, and that reflects on the game's name!
TWIRLS OF ACTION is played on a 9x9 or 8x8 Go board. The initial setups follow:
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Some
basic Twirls
Stone D8 moved to D5 using A5 as a Pivot. Then White moved his A6 stone using C8 as a Pivot. Now, Stone C8 can go to C4 using E6. The D5 stone does not interfere, since there are no restrictions on the path between the Pivot and the destiny cell (check the Twirl definition).
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Winning Restrictions...
White does not won yet! Despite the fact that all White stones are connected, stone F4 is adjacent to 5 friendly stones. |