POLITAIR

Copyright (c) 1985 Dourios Publisher

This game is played on the following board.

 
  • TURN - On each turn, each player must move a friendly stone
    • Stones can jump over an adjacent enemy stone (capturing it) landing on the immediate next cell that must be empty
    • Stones can also jump over adjacent friendly stones (without capture)
  • GOAL - When no more jumps are possible, wins the player with less stones.

I assume that captures must be mandatory, given the goal. I would also suggest to implement multiple jumps and a mandatory maximum capture rule, for more tactical depth.

This is an obscure Greek game, which the only rule reference is at BGG's game description.