POLITAIR
Copyright (c) 1985 Dourios Publisher
This game is played on the following board.
- TURN - On each turn, each player must move a friendly stone
- Stones can jump over an adjacent enemy stone (capturing it) landing on the immediate next cell that must be empty
- Stones can also jump over adjacent friendly stones (without capture)
- GOAL - When no more jumps are possible, wins the player with less stones.
I assume that captures must be mandatory, given the goal. I would also suggest to implement multiple jumps and a mandatory maximum capture rule, for more tactical depth.
This is an obscure Greek game, which the only rule reference is at BGG's game description.