Copyright (c) 1953 Charles Titus and Craige Schensted
The game is played on an empty 10x10 triangular hexboard. Each player drop a stone into an empty cell.
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An example
Black has a winning position. White cannot stop Black from winning in 4 turns. |
There is a ZRF to play Y with Zillions.
Check also Hex and Poly-Y.
A variant is Caeth Y where players
take a little longer to control each cell: [from
www.gamerz.net/pbmserv/caethy.html]
1- * 2- / \ 3- *-.-* 4- / \ / \ 5- *-.-*-.-* 6- / \ / \ / \ 7- *-.-*-.-*-.-* 8- / \ / \ / \ / \ 9- *-.-*-.-*-.-*-.-* 10- / \ / \ / \ / \ / \ 11- *-.-*-.-*-.-*-.-*-.-* 12- / \ / \ / \ / \ / \ / \ 13- *-.-*-.-*-.-*-.-*-.-*-.-* 14- / \ / \ / \ / \ / \ / \ / \ 15- *-.-*-.-*-.-*-.-*-.-*-.-*-.-* 16- / \ / \ / \ / \ / \ / \ / \ / \ 17- *-.-*-.-*-.-*-.-*-.-*-.-*-.-*-.-* \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ A B C D E F G H I J K L M N O P Q
Players alternate turns, capturing an edge between two vertices on each of their turns. When a player controls half or more of the edges leading into a vertex, they gain control of that vertex. (Specifically in Caeth Y: control of one edge into a corner vertex, two edges into a side vertex, or three edges into a centre vertex are enough for control.) As in Y, the goal is to make a connected chain of vertices that touches all three sides of the board; the three corners count as members of both sides to which they are adjacent. Note that the connected chain is a chain of vertices, not of edges. The second player may utilize the swap rule if they so desire.
Triangular Y use a modification of the Love mutator: each player drops a triangle group of three pieces (two of his own color) on empty cells. A triangle may also be dropped with pieces overlapping other triangles provided the colors do not change, and at least one previously empty cell could not have been filled by a regular move (this to provide access to all cells, and guarantee that the game ends).
Here's one match:
__Bo__ __Jx__
. 1. g11 ne r10 nw
. . 2. j8 se p6 sw
. . . 3. j4 se l6 s
x o . . 4. m9 se o9 n
. o . . . 5. p12 s m11 se
. . o x o . 6. resign
. . x x x . . 7.
. . x o x x . . 8.
. . . o x o x . . 9.
. . o . . o x o . . 10.
. . x o . O X . . . . 11.
. . . . . . X x . . . . 12.
. . . . . . . o o . . . . 13.
abcdefghijklmnopqrstuvwxy
Y is very suitable to use with progressive mutators. The 122*, the 123* and the slow 122344566788... sequences produce very nice games, if we add a restriction: every dropped stone from the same sequence must belong to different groups.
Tri-Y is a 2-out-of-3 simultaneous games of Y, where players must choose where to play. It was proposed by Bill Taylor in 2008.
___Bo__________Jx___
. O . 1. ... Bh4 Af6 Ch6
A . . B x o C . . 2. Ag5 Cg5 Bg5 Cf6
. o x x . . . . . 3. Ah6 Bi5 Ai7 Bh6
. o x . . . o . . . . . 4. Ag7 Ci5 Bj6 Cj6
. . o x . . . x o o O o o o o 5. Bk5 Ce5 Ah4 Cd6
. . x o . . . . . x x o . x x x x x 6. Af4 Bl6 Ai5 Bk7
. . . o x . . . . . . . x o . . . . . . . 7. Bm7 Ck5 Cl6 Be3
abcdefghijklm abcdefghijklm abcdefghijklm 8. Ag3 Bh2 Bf2 Ai3
9. Bg1 Cc5 resign
Crunching Y This is a 2013 variant by Bill Taylor and João Pedro Neto, incorporating phalanxes and capturing into the classic Y connection game:
(*) in the next turn, black can capture four stones by moving its phalanx n12-t6 up to x2
Direct-Move Y implements an idea where the area of the adversary's last move determines the area where the player must move. The game was proposed by Craig Duncan and Bill Taylor c.2020:
The object and procedure is as for Y.
Pie rule applies.
The move mechanic is, that a player must play within the
triangle as is directed by his opponent's last move's
position within it's own triangle.
If the opponent stone was in more than one triangle, the
player may choose which to count it as (provided there is
a space there).
If all such triangles have no empty cells, then the player may choose any empty cell on the board.
_
/ \
/ o \ 1
/ \
/ \ _
_ / o o / \ 2
/ \ / \ \
/ / \ / \ \
/ / o \ J / J \ \ 3
/ '-----\---/-------' \
/ \ / \
/ o o \ _ o o \ 4
/ _ / / \ _ \
/ / \ / / \ \ / \ \
/ / o \ J / / J \ \ o / B \ \ 5
'-/-----\---/-/-----' \ / \ \
/ \ ¯¯¯¯¯¯¯¯¯¯¯\¯/¯¯¯¯¯¯¯\¯
/ o o \ / B B \ B o \ 6
/ / / \ \
/ / \ / \ \
/ o o / B \ o / o \ J o \ 7
/ '-----\-----/-------' \
'-------------------' '------------------'
a b c d e f g h i j k l m
Some initial moves:
____BB___JJ____
1. e7 k7
2. h6 i3
3. k5 g3
4. f6 g5
5. j6 e5