This section covers abstract board games with two set of pieces on each army, usually called the soldier and the King (but names may change...) and, as in the games of Soldiers section, these games are also played on a regular square or hexagonal board, for two players and played in sequential turns.
Here are the actual games included in this list (171 so far). Each game has a set of icons (position the mouse over them) and a short description to give an instant feeling of the game playability. To know more about each game, just click on the
.
Game |
Features |
Play |
Game Description |
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Jump and capture to get points. | ||
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Create unroyal Troikas until you get one really ununroyal. | |
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Create as many 3 in-a-rows as you can to win by points. | ||
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An abstract soccer field. | ||
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Push the opponent royal piece or get to the center. | ||
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Abalone variant that needs to push-off a ball | ||
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Stalemate your opponent by destroying the board cells. | |
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Variant of Lines of Action with two different pieces. | ||
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With custodian and intrusion capture, be the one with the largest army. | ||
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Eliminate all enemy soldiers. | ||
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Make one of the possible 3 in-a-rows. | ||
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Slide your King or jump a soldier into the enemy base. | |
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Pivot moves to trap the enemy hero. | ||
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16 chess pawns have limited time to escape the Berolina's wrath. | |
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Connect your two types of pieces to the board edges. | |
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Move your captain to the center board. | |
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Use your pieces and some neutral ones to fill your winning row. | ||
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A Clobber variant with blocking markers. | ||
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Each King deploys soldiers while rotating around the board. | ||
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Surround opponent stone with neutral walls. | ||
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Fill the board with all available tiles you have. | ||
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Flip your enemy to oblivion. | |
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The 60s version of Tablut. | ||
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The joint capture powers of two Kings. | |
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An offspring of Checkers and Fanorona. | |
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Canter and capture to conquer the enemy castle. | |
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A small version of Camelot. | |
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Jump your Knight into a 5 in-a-row. | |
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Move towards the enemy Town. | |
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Checkers variant, a race to capture neutral pieces | ||
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Jump and drop your soldiers to achieve a 4 in a row. | ||
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Kings are confined to their castle in this capturing game | |
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Stalemate the enemy Kings with yours and his own soldiers. | |
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Check the traditional family of jump over and capture games. | |
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Checkers variant were captures flip checkers to the other color. | ||
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Special custodian captures to seize the enemy King. | ||
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A twist on Gomoku using neutral stones. | ||
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The battle where the warlord cannot have more than five Citadels. | ||
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Drop pentominos to achieve larger areas. | ||
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Drop a pair of stones and make the biggest group. | ||
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A pen&paper Epaminondas. | ||
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Invade the central fortress by making a specific pattern. | ||
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Maximize your score, by capturing as many stones as possible. | ||
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Amazons variant where amazons move like Chess knights. | |
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With 3 different capturing abilities, stalemate the adversary. | ||
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Jump your Kings to create a connecting path. | ||
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A Checkers game with powerful Kings. | |
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Surround two or more neutral bases with some of your (un)safer stones. | ||
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Checkers traditional variant from Lapland. | ||
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With gravity capture some royal pieces or reach the enemy lines. | ||
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A Checkers game with lines of soldiers and powerful Queens. | |
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A simple checkers variant with swaps. | ||
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Checkers variant on an Alquerque board | |
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A small army must transport their King to the opposite row. | ||
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A football game in a tight square. | |
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Create structures while neutralizing the adversary. | |
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Gain by (re)capturing the enemy King or (re)entering the Castle. | ||
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Be the first to make a equilateral triangle. | ||
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Expand and neutralize your adversary. | ||
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A NIM like game with a refresh option. | |
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A 5 in-a-row with a shifting feline piece. | ||
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Create deadly rectangles and geometrically wipe out the enemy. | |
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Freeze the opponent pieces and evade yourself to the last row. | ||
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A pattern game on a 4x4 board. | ||
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A traditional variant of Alquerque from Morocco, with promotions | |
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A catch the flag game with LoA movements. | ||
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Epaminondas with promotions | |
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The winning 4 in-a-row is constructed over base stones. | ||
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Leave your enemy without captures, by freezing his army. | ||
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Slide your pieces to capture the enemy. | ||
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Use your pieces to get into the main enemy generator core. | ||
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A sliding battlefield to capture a King or to protect another. | ||
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Turn to stone those enemy gorgons until you stalemate the last survivors. | ||
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Check the oldest relative of Checkers in Germany. | ||
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Grow one of your groups to stalemate your opponent. | ||
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Grow your groups and attack the others, to conquer territory. | ||
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How can 31 queens defeat one King? | ||
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Use triads and hexads to stalemate the adversary. | ||
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Hexagonal variant of Chad. | |
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The hexagonal version of Draughts. | |
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Checkers variant were isolated stone is removed from game. | ||
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Capture the King if you have one, or escape it to the edge corners. | |
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Maneuver your influence until you have the enemy King. | |
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Move, capture and jump to achieve one of many goals. | |
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Promote and demote until you lose your own. | ||
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Move your pawns on changeable and lifting boards | ||
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An abstract snooker game. | ||
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Invert all your soldiers into Kings. | ||
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Move and remove one square. Until one stops. Aka Isolation. | |
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All stones are neutral and can be used by both sides. | |
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Jump your stones and the Jack, to achieve goal at the last row. | ||
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A variant of Isola in a smaller board with a bigger rule set. | |
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Move 6 cells on each turn, and stalemate the opponent. | ||
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Use the powerful Khans to support the weak soldiers to victory | |
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Move one piece into the opposite corner. | |
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Checkers with different armies. | ||
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Amazons variant where amazons can be captured. | |
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A modern offspring of Latrunculi and Hnefatafl. | |
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Jump from some patterns to maximize points. | ||
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Move your army around the enemy to reach his last line. | ||
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Slide a specific number of neutral stones, or all the enemy! | |
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A variant of Kuba | |
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The old roman abstract game board | |
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A growing line of markers to capture more friendly stones. | ||
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While one player wants the power, the other tries to run from it. | |
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Move, jump or swap or King(?) to the last row. | ||
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Capture your own pieces using magnetic forces. | ||
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Jump and destroy cells and stalemate the competition. | ||
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Make a colorful 4 in-a-row. | ||
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A hexagonal pushing checkers. | |
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Move yours robots and neutral batteries up to the last row. | ||
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Slide the Neutron to your first side. | |
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Hex variant with neutral stones. | |
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Move and drop under restrict orders. | ||
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Capture Nosferatu of turn into a vampire. | |
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A Chess-like battle between two alternating pieces. | |
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Drop neutrals or jump over them. | ||
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A push game to get the ball to the edge. | ||
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Slide your soldiers into your besieged base. | ||
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Make your garden eat the enemy's. | ||
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Collect points with you Ka in this traditional game from Brunei. | |
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Surround the neutral stone by influencing neighbor rows and columns. | |
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One army tries to reach the central cells, the other prevents it. | |
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Make a four in-a-row with a restricted drop rule. | ||
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Move your Bulls to the safe side, or capture them all! | |
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Pick and pick until no more of your picks are left. | ||
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Two racing Queens for the central cell. Also named Agon. | |
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Stalemate your opponent, or make him stalemate himself. | ||
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A nuclear battle to dust out your adversary. | |
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Escape a pair of Kings at the expense of your remaining army. | ||
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Drops and shifts with 4 colors to achieve a 4 in-a-row | ||
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Use the cowboys to deliver your cows. | ||
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A catch the flag game with column-dependent movable pieces. | |
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Fighting for your pattern inside shifting patterns. | |
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Checkers variant with Chess pawns. | ||
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Move yourself into a winning pattern | ||
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Knight attacks, knight defends. A castle in-between [1]. | ||
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Hexashift yourself to the last row. | ||
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Move your killer snail and stalemate your deadly enemy. | |
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Stalemate the opponent by sliding and jumping your ski-army. | ||
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Slide the board to reunite your stones. | ||
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A checker+chess capture/stalemate game. | ||
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Swap and move to bring your King to the last row. | ||
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Slimetrail variant, with several different moving stones. | |
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Win by demoting enemy Kings. | ||
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A maze of four colors in search of a row. | |
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Maneuver your Orbs and Sparks to Unmerlin your adversary | |
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Each piece type eats the other. Capture them all! | |
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Win with a good square or by forcing the opponent to a bad one. | ||
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Slide your Kings to capture the crowd. | ||
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Push and reposition your pieces via your bases. | ||
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Maximize your score, by capturing as many stones as possible. | ||
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Remove neutral stones from the board and stalemate yourself. | ||
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Move your piece and a neutral one to stalemate the adversary. | |
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Control the inner circle or prevent the adversary from doing it. | ||
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An implementation of Circular Checkers | ||
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Block your adversary with pins in triangle cells. | |
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Promote one of your soldiers, and then return. | |
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Place your Castellan into the enemy red cell. | |
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Make one of three kinds of 3 in-a-row. | |
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Unbalanced armies in a 'let-me-pass' game. | ||
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Checkers variant with special rules for the board center. | ||
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Reach the farthest rows of water and get back as a Swan. | |
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Create an entire royal army. | |
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Hex variant using a neutral stone. | ||
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Alquerque variant, two types of piece | ||
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Opposite armies capture by custody and try to reach the last row (incl.variants) | ||
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A Polish variant of hexagonal Checkers. | ||
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Stalemate your adversary using only neutral stones. | |
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The same rules of LOA, but with a special neutral piece, the Zen. | ||
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A n-mate puzzle with an annoying opponent. The 3rd game of GIPF project. |