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SPECIAL CELLS - The initial four
cells where each player starts are called the Orb-Generator.
The cell is the corner is also called the Orb-generator core.
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ORBS - An Orb move by jumping
over an adjacent (orthogonal and diagonal) piece (of either color)
landing on the next cell after it.
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If this cell is:
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Empty - the Orb just moves
there. Moves may be multiple. |
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Occupied by an opponent Orb - it
captures that Orb |
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Occupied by a friendly Orb -
they are replaced by a Spheroid. |
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All other cases are not valid. |
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SPHEROIDS - A Spheroid can move
like an Orb, or to any adjacent (orthogonal and diagonal) empty cell.
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Spheroids, when jumping, can capture
any enemy piece (Orbs or Spheroids). |
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TURN - On each turn, each player,
moves one of his pieces and then place (if there are still stones
available) a new Orb on any empty Orb-generator cell.
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There are a total of 24 stones (Orbs
are 1 stone, Spheroids are 2) |
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GOAL - A player wins by moving a
piece to the opponent's core.
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