ECKE
Copyright (c) 2004 Charlie Foxtrot
This game is played on the following 8x8 square board:
- PIECES - There are four different pieces. Each one slides any number of empty cells in the allowed directions which are:
- 1s - North and east
- 2s - North and west
- 3s - South and west
- 4s - South and east
- I used numbers to relate the pieces to the four quadrants of a Cartesian plane. That way, it's easier to remember the different move ranges.
- TURNS - At each turn, each player may:
- Move a stone.
- Spawn (i.e., drop) a new stone on an empty cell from an existing stone
- The spawned stone must be in the moving range of the existing stone and
- 1s spawn 3s, 2s spawns 4s, 3s spawns 1s and 4s spawns 2s.
- GOAL - A player loses if he cannot move.
An example The next player has a winning move. He spawns a 3s from the 1s at a2. After that there's no valid move in the board.
My opinion is that 8x8 board is too big for the standard rule-set. Games with more tactics than strategy should avoid taking too long to keep the players interest. I would say that a 6x6 board should be enough to appreciate the fine points of this game.
There is a ZRF to play Ecke with Zillions. It includes some nice NIM-ish variants, like the following: Start with one 3s at the top-right cell (and 3s can only spawn 3s). Wins the player that made the last move. Here is one puzzle:
An example Next player wins in 8 moves.