Copyright (c) 2003 Ingo Althofer and Peter Stahlhacke
This game is played on the following 5x5 board. You should rotate the board 45º left.
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An example
Green's turn. He moves the runner at d4 to [1]. Now Black must choose between some bad moves: He cannot move a1, since that would give an immediate victory to Green. If he moves b3-c2 or a4-a5, Green can capture the moved piece. The other two pieces cannot move. |
There is a ZRF to play Kick & Run with Zillions.