CAMPAIGN
Copyright (c) 2001 Chris Huntoon
Campaign is played on an empty 10x10 board:
- DROP - Initially, each player drops a Knight into an empty cell.
- MOVE - On each turn, each player moves the Knight (like in Chess) into an empty cell, leaving behind a marker of his color.
- GOAL - The first player that makes a 5 in-a-row (orthogonal or diagonal) wins.
- If a player is stalemated (the Knight cannot move) he looses the game
An example Black Knight moves to cell [1] and wins in 4 turns by jumping to the cells with red dots. Red cannot do anything against it.