FAROOK
Copyright (c) 1993 Stewart Lamie
This game is played on an 4x4 square board. There are 6 black, 6 white and 2 wild stones.
- TURN - On each turn, each player may do one of the following actions:
- Drop a friendly or wild stone into an empty cell.
- Move a friendly or wild stone into an adjacent (orthogonal or diagonal) empty cell.
- KO - If a player used a wild stone, the adversary cannot move it again to repeat the previous board position.
- Jump a friendly stone over another stone to an empty square.
- Wild stones cannot jump.
- A player cannot move/jump the same stone (friendly or wild) twice in a row.
- GOAL - Wins the player that makes (i) a (orthogonal or diagonal) 4 in-a-row, or (ii) a 2x2 square or (iii) occupy all 4 corners; with friendly stones and (eventually) with wild stones.
- Wild stones can be used only after one of the players dropped all his stones.
- If no player wins after 50 moves, the game is declared a draw.
An example If it's White's turn he can win by moving to a2-a1.
If it's Black's turn he can win by moving to c4 (he may use several stones to do that)
This game has been selected as a Mensa Mind Game and been on the Games 100 list.
FAROOK™, © Stewart Lamie, 1993, Patent Pending (as of then, don't know what's happened since I bought the game), bills itself as "The ULTIMATE Tic-tac-toe". It is an impressive abstract strategy game, having been selected as a Mensa Mind Game and been on the Games 100 list.
FAROOK is for two players. The game is contained in a small felt pouch. The pouch, when opened, reveals the playing board, a grid of 4 by 4 squares, with decorative spots around it for the playing pieces. The playing pieces are 14 small polished stones: 6 dark, 6 light, and 2 smaller wild stones, which are neutral. The object of the game is to get 4 of your stones into a winning pattern. A winning pattern can be made up of stones entirely of your color, OR it can include wild stones. But the catch here is that a wild stone can also be used by your opponent at the same time.
Players begin by taking turns each placing one of their stones, or a wild stone, onto the playing board. Eventually all 14 stones will be played. At this point, each player in turn must move a stone into one of the empty squares. A stone may be moved to an adjacent empty square, or there are rules for jumping over another stone to an empty square. A player may also move a wild stone in some instances. The rules state that you have only 1 minute in which to make your move. To win, you must get 4 of your/wild stones into a row, square or corners. If no player wins after 50 moves, the game is declared a draw.
While it is not discussed in the instructions, I believe it is possible to create a situation where one player moves a wild stone in a way that creates a winning combination for each player. I assume this would also be considered a tie.
I brought FAROOK to and played it at one RG several years ago. My first opponent beat me in less than 5 minutes. My second opponent and I played to a draw and declared ourselves brain dead afterwards. I have not played FAROOK since, though my enjoyment of the game has not diminished.
As you might expect, there is a computer version of FAROOK. I have never seen it sold commercially, but I do remember seeing it advertised in shareware catalogs several years ago. The original FAROOK computer game had 7 levels of mastery. One company in New York City, AMUSE INC., offered a $1000 prize to anyone who could beat their computer playing FAROOK at the Champion level. I wonder if they ever had to pay the money? [ref]
Thanks to Herbert Acree for rule information.
Check the traditional game Dao which is similar and might have inspired Farook.