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CONTRACT - Both player decide
what is the number of points to win. |
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KING PLACEMENT - The first player
substitutes one of his soldiers by the King. |
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TURN
- On each turn, each player must do one of the following things:
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Move - the player moves one
of his pieces. The soldier and the King moves to an adjacent
(orthogonal or diagonal) empty cell.
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The soldier may move
twice. |
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Capture - soldiers can jump
over the King, landing on the immediate next empty cell. Doing
this, the previous King is demoted to a soldier, and the jumping
soldier is promoted to a King. |
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Swap - After or before (not both)
the move (i.e., not between two soldier moves), the King may swap with
one adjacent friendly soldier. Swaps may be multiple. |
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POINT - When the King reaches the
last row, the player gets a point, and the game restarts with the
initial setup, but now, the King belongs to the other player. |
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GOAL - Wins the player
that first achieves the number of points initially defined.
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