MindSports

HexChad

from

Complete Games

 

Rules
Character
Hexagonal implementations

How To Play in Zillions
About HexChad
   zrf version history
About Zillions

HexChad

The Rules

Initial position

The diagram shows the HexChad board with the pieces in the initial position. The areas covered by the pieces are called the castles. Each castle has fourteen adjacent cells that together constitute the wall.

It's customary to look at the King in terms of the squares it does not cover. In the center it covers the whole castle, on the side he does not cover the square on the opposite side, and in the corner it does not cover the other corner squares. If you have trouble confirming this, please look up the hexagonal implementations section .

  • The rook moves along vertical or oblique files, unhindered by castles and walls. If a rook ends its move inside the opponent's castle, it is promoted to Queen
  • The Queen moves as shown in the hexagonal implementations section in the General Principles & Rules, unhindered by castles and walls
  • The mutual right of capture exists, and only exists, between an attacking piece on the wall and a defending piece inside the castle. Apart from this situation pieces simply block one another

This is a crucial rule! For some implications, see Chad.

Character

HexChad is a highly tactical game with ample opportunity for making mistakes. Things can go wrong practically from the onset, and attempts towards positional play, as a rule, tend to be disrupted by unforeseen combinations. In this sense Chad has a better balance between strategy and tactics. However, if you don't make a meal of it, HexChad is good for some hack 'n slash fun any time.


Hexagonal implementations

Properties of the hexagonal tesselation.

The hexagonal board has three bishop domains. A rook looks in six directions and the queen covers a solid 18 cells before radiating in twelve directions. A King in the center covers twelve cells: the nearest ones rookwise and bishopwise. As on the square board, the knight covers the nearest cells not covered by the queen.


How To Play in Zillions

To play HexChad, choose one of these alternatives (provided you have the Zillions of Games program installed, see below):

  • Simply click here
    (choose "Open this file from its current location" if asked "what to do with this file")

  • Double-click on the HexChad.zrf file in the Explorer window

  • Execute these steps
    1. Run "Zillions of Games"
    2. Choose "Open Game Rules..." from the File menu
    3. Select "HexChad.zrf" in the Open dialog & click "Open"

About HexChad

HexChad game, art work & above introduction © 1979-2002 by Christian Freeling
HexChad.zrf Rules File © 2000-2003 by Ed van Zon

This implementation, HexChad.zrf, is a rules file to be used with the Windows program "Zillions of Games".

HexChad.zip (containing all the necessary files to play HexChad with Zillions of Games) is freely distributable, provided it is the complete package, it is not modified in any way and there's no charge for it.

HexChad is just one of the games invented by Christian Freeling; they can all be seen, and some of them played, on the internet in the MindSports ArenA.

zrf version history

2.0 December 27, 2009 Mutual check rule removed.
1.1 November 30, 2003 Improved graphics.
1.0September 20, 1999 First release

About Zillions of Games

Zillions of Games © 1998-2003 by Zillions Development Corporation

Zillions of Games is a program for Windows 98/ME/NT/2000/XP that allows you to play any number of games against the computer or over the Internet. You can even design and implement your own games with it. Zillions of Games can be purchased online. For more information: