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TURN - On each turn,
each player must move one friendly piece:
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A soldier may:
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Move forward to an empty cell. |
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Push a friendly piece one step forward or sideways to an
empty cell. |
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Push an opponent soldier one step forward or sideways, provided there is
a
friendly pieces just beyond the latter (the threesome moves
together) |
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Switch places with an opponent soldier
(forward or sideways) provided that it is not on its starting
position. |
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Capture by jump (see below). |
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A King may:
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Slide forward or backward (not
sideways) thru any number of empty cells. |
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Capture by jump (see below). |
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PROMOTION - When a soldier moves
to a cell at the last row, the player removes one stone from the
reserve off board, and the soldier is promoted to a King.
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In the last row, a soldier may move
sideways to an empty cell (if the player does not have stones off
board, the
soldier cannot be promoted). |
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CAPTURE - A soldier can also jump (forward
or sideways) over an opponent piece landing on the immediate next cell
provided it is empty. Captures are mandatory and max-multiple (i.e.,
the soldier must capture the as many pieces as possible).
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Kings capture as soldiers, but they can also
make long jumps, i.e., the jumped stone must not be adjacent (but
the King, after the jump, lands on the immediate cell which must
be empty). Kings can also capture backwards. |
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A captured piece is not removed from board. A
soldier swaps color, a King is demoted to a soldier. |
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When a King is captured, the player gets an
extra stone to his reserve off board. |
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GOAL
- A player wins by stalemating the adversary.
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Also a player loses if he repeats a
board position three times. |
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