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MOVE - Players alternate moves. The distance that a
stone can move along a row, column, or diagonal is equal to the number of pieces on that row,
column, or diagonal. A stone may jump over friendly pieces, but not the
opponent's pieces. |
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CAPTURE
- A player may land on and capture the opponent's stones, which are then removed from the
game. He may not land on his own stones. |
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THE ZEN - Both players can
also choose to move on his turn, the Zen, which moves/captures
like the other stones, but cannot be captured. |
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GOAL
- Get all your pieces into a single connected group. A group of pieces is connected if
they occupy an unbroken chain of adjacent spaces, horizontally, vertically, or diagonally.
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A
player with just one stone also wins. |
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