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KING DROP - Each player
swaps one of his soldiers with a King.
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MOVE - All pieces move like
checkers stones, i.e., move to an adjacent diagonal forward empty cell.
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Soldiers cannot move to the last
row. |
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CAPTURE - All pieces may
jump (and capture) an opponent enemy stone (landing on the immediate
and opposite empty cell).
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Captures are mandatory |
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Captures can be multiple (maximum
capture is not mandatory). |
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SWAP - Instead of moving, the
King may swap positions with an adjacent friendly soldier.
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Swaps may be multiple. |
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Capture take precedence over
swapping. |
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After the swaps, the board position
must be different that it was at the beginning. |
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GOAL - Wins the player that moves
his King into the last row.
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If both Kings are captured, the game is a tie. |
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