MindSports

HexDame

from

Complete Games

 

General
Rules
Object
Capture

How To Play in Zillions
   A little problem
About HexDame
   zrf version history
About Zillions

HexDame

General

HexDame is the hexagonal translation of 'International Draughts/Checkers', the rules of which, in my opinion, cannot be improved. HexDame follows them literally.

Rules

The rules mention men and kings. A king is a promoted man. If the difference doesn't matter, they may also mention pieces, for instance 'the number of pieces on the board'.

Initial position.

The diagram shows the board and the pieces in the initial position. A cell is identified as the intersection of two oblique files.

  • White begins. Players move - and must move - in turn

Object

  • If a player has no legal move he loses the game

In Draughts, having no move may come about in two ways: the player is either eliminated or blocked completely. In HexDame it is virtually impossible to leave a player literally without a move. Of course a player may be blocked in a strategical or tactical sense, which means he is left without a good move.

  • A man moves one cell straight or oblique forward, provided it is vacant. If a man ends its move on the back rank, it promotes to king. A king moves any distance along an open line, as indicated

The man's move The king's move

Capture

Capture is compulsory and has precedence over a non-capturing move. If the player to move has no capture to make, he has the following options:

  • Moving a man
  • Moving a king

The mechanics of capture are identical to Draughts, but in six instead of four directions. Next to the oblique lines, like the central e-line and 5-line, we will also call the columns 'lines', like the central a1-i9-line.

  • Majority capture has precedence: if the player to move can make more than one capture, he must seek out beforehand the one that captures the most pieces. If there's more than one way to meet this criterion, he is free to choose.
    It doesn't matter whether a man or a king performs the capture, nor whether it is a man or a king that is captured: both count as one piece
  • Capture is multi-directional. A man captures an opponent's piece on an adjacent cell by jumping over it and landing on the cell immediately beyond, which must exist and be vacant for the capture to take place. In a multiple capture the man thus proceeds until the capture has been completed
  • A king looks in six directions. If it sees, at any distance, an opponent's piece and immediately beyond one or more vacant cells in an unbroken row, it captures by jumping the piece and landing on any of the vacant cells mentioned. In a multiple capture it thus proceeds until the capture has been completed

The expression "...it captures by jumping the piece and landing on any of the vacant cells mentioned", does not necessarily imply choice in a multiple capture. Being subject to majority capture, the king will usually have no choice, except possibly after jumping the last piece.

  • After - and only after - the capture has been completed, the captured pieces are removed from the board
  • A piece may in the course of a multiple capture visit a cell more than once, but it may not jump the same piece more than once
  • If a man ends its (capturing) move on the opponent's back row of nine cells, it is promoted to king. This marks the end of the move
  • A man passing the back row in a capture, but not ending on it, does not promote
  • The game may end in a draw by 3-fold or mutual agreement

You can play HexDame online in the ArenA


How To Play in Zillions

To play HexDame, choose one of these alternatives (provided you have the Zillions of Games program installed, see below):

  • Simply click here
    (choose "Open this file from its current location" if asked "what to do with this file")

  • Double-click on the HexDame.zrf file in the Explorer window

  • Execute these steps
    1. Run "Zillions of Games"
    2. Choose "Open Game Rules..." from the File menu
    3. Select "HexDame.zrf" in the Open dialog & click "Open"

A little problem

For your amusement there's an example HexDame problem included; White to play and win. It was composed by Leo Springer, an endgame expert in International Draughts.
To view and solve the HexDame problem, choose one of these alternatives:

  • Simply click here
    (choose "Open this file from its current location" if asked "what to do with this file")

  • Double-click on the SpringerProblem01.zsg file in the Explorer window

  • Execute these steps
    1. Run "Zillions of Games"
    2. Choose "Open Saved Game..." from the File menu
    3. Select "SpringerProblem01.zsg" in the Open dialog & click "Open"

About HexDame

HexDame game, art work & above introduction © 1979-2002 by Christian Freeling
HexDame.zrf Rules File © 1999-2003 by Ed van Zon
SpringerProblem01.zsg © 1999 by Leo SPringer

This implementation, HexDame.zrf, is a rules file to be used with the Windows program "Zillions of Games" version 1.2.1 or higher.

HexDame.zip (containing all the necessary files to play HexDame with Zillions of Games) is freely distributable, provided it is the complete package, it is not modified in any way and there's no charge for it.

HexDame is just one of the games invented by Christian Freeling; they can all be seen, and some of them played, on the internet in the MindSports ArenA.

zrf version history

1.2 December 22, 2003 Improved graphics
1.1September 4, 2000 Improved implementation
1.0August 20, 1999 First release

About Zillions of Games

Zillions of Games © 1998-2003 by Zillions Development Corporation

Zillions of Games is a program for Windows 98/ME/NT/2000/XP that allows you to play any number of games against the computer or over the Internet. You can even design and implement your own games with it. Zillions of Games can be purchased online. For more information: