Strategy
Cornerstone of all Emergo strategy is getting a few strong pieces rather than a lot of
weak ones. Now ironically you cannot do that yourself: only your opponent can stack up
your men, and he does so by capturing them. Having your men captured is great!
The more the better! But .... you must be sure to liberate them afterwards.
That's the one tiny catch. To put it simple, and disregarding the endgame for a moment,
Emergo strategy is:
Feed Decapitate Bury!
Feed as many men as you possibly can to an opponent's weak piece,
preferably one that already holds prisoners. But always make sure that you can
decapitate it, liberating a very strong piece.
Now you start to bury the opponent's men under this piece,
using your tactical ingenuity to get it done.
Pieces always start out at their strongest.
Involvement in the action means an increasing number of prisoners under a decreasing cap.
There's a certain moment in which a piece becomes a liability.
Its easy to see that six under six means a win in virtually any situation:
you can't remove the cap with what's left. But how about five under two?
This would depend, if not on tactics, on the nature of the position. Can the piece
retreat while others wear down would be attackers? Then it's a nice catch that may even
play an offensive role in a small caps endgame. But if the piece gets drawn into a
combination prior to that, it usually means that more
prisoners are liberated than the number you tried to tuck away in the first place,
because the piece is fed in the process of its decapitation. Things may look safe, but
tactics are diabolical!
Emergo History
Emergo derives from the Latin 'Luctor et Emergo', the motto of the Dutch province of
Zeeland, and meaning 'I wrestle and emerge'. You'll find this name to be very appropriate.
Emergo originates in the game Lasca, invented by the legendary world champion Chess
Emanuel Lasker. Lasker made a classic mistake: he left a great
idea where he found it, which was: in the game of Checkers. Thus he hooked it up to three
interrelated principles of this game: an initial position, a forward orientation and
promotion. None of these are needed to implement the essence of his idea, and applying
them makes Lasca an overcomplicated game.
Emergo is played on the 41 dark squares of a 9x9 checkered board with dark corners, with 2x12 men.
The game is a joint effort by Ed van Zon, who got me interested
in Lasca's way of capture in the first place, and me. When I made the usual
hexagonal translation
(soon available for Zillions of Games),
using exactly the same rules, I initially found the game far more dramatic,
and so did everybody at the games club 'Fanatic' at Twente University in Enschede, the Netherlands.
Few cared for the square version after its introduction. Emergo became a hexagonal game overnight, and this
hexversion has been played as 'Emergo' on a regular basis for many years at Fanatic, before the dungeon
people came and took over.
Under these rules the game is also featured in R. Wayne Schmittberger's "New Rules for Classic Games"
(John Wiley & Sons, Inc. New York - ISBN 0-471-53621-0) and in Games Magazine (February 1986).
During that time it never showed any indication of a first move advantage in 'over the board' games.
But when we started to play e-mail games, a flaw emerged: clever play in the entering stage allows white
to retain the right to move first in the next stage. The first player to move
after the entering stage has the opportunity to unconditionally start a
feeder, a combination that forces a weak piece of the opponent to
capture numerous men, only to see them liberated as one huge piece against which the victim's
scattered weak forces stand no chance. This was no different in 'over the board' play, but there
such combinations seldom reached the painstaking finesse made possible in e-mail games. One simply cannot
look that deep into the hexversion's combinatorial whirlpools, without losing track.
But given an hour or so of carefully trying out the most promising lines, one will eventually find
a straight knock out most of the time. Thus the game's most distinguishing feature, it's stunning combinatorial
possibilities, suddenly turned against it. This resulted in a new evaluation of the square game which
reclaimed the name 'Emergo'. As it turns out this game has been grossly undervalued.
Though its tactical possibilities are not nearly as mindboggling as those found in
HexEmergo, their intricacies nevertheless
easily equal those of say International Draughts.
Yet they cannot be extended far enough to actually win proceeding from the first move after the entering stage,
not even in e-mail games, because combinations cannot maintain their momentum nearly as long as in HexEmergo.
In addition, the square game's strategy is to a much higher degree characterized by
positional aspects. The result is a better balance between strategy and tactics.
You can play Emergo online in the ArenA.
Emergo in Zillions
Emergo requires Zillions of Games version 2.0 or higher.
Most things are pretty straightforward. One thing that might not be immediately clear is how to enter a shadowpiece:
simply drop the remaining pieces on the same position (you'll have to do this yourself).
Zillions plays Emergo like a beginner, lacking a strategic concept, but then so will you, probably. Zillions is pretty
decent in the tactics department so you may get surprised yet. To get a real opponent, set the thinking time per move
to "Match My Time".
Some more tips:
- Enable "Smart Moves", it makes entering as easy as simply clicking on the target square and will also
help a lot with forced moves (there'll be many).
- Enable "Highlight Movable" or toggle it temporarily by pressing the "F7" key. Especially handy when you wonder
why the program won't allow you to move what you want.
Still, using Zillions of Games for playing Emergo requires some additional pointers. Operating a 3D game on a
2D computer screen calls for some tricks, especially since a large stack might obscure another piece.
You pick up a piece, be it a single man or a stack of men, by the bottom man and drop it on the target square.
However, you'll find that won't be as easy as it sounds, altough it often does work this way.
The reason is technical and unavoidable with Zillions of Games when one
doesn't want the board blown up out of proportions. Moreover, picking up a piece is easy compared to dropping it
on the target square, because the pointer turns into an open hand when you're good to pick up but there's
no such visual feedback for the target.
That's where the small violet arrows come into play. There's no problem at all using these as the pick-up
or drop-down positions. They're small but adequate (I hope). They also allow you to pick up a piece that's
obscured by another, like the white piece on D7 in the diagram above.
There are also some display quirks to be mildly aware of.
First, when you move a piece only a small portion will be dragged. Don't worry though, when you drop it the
rest of the piece will follow quickly.
Second, sometimes the pieces won't be redrawn completely, e.g. when you pick something up only to release it
on the same position or when you move a piece that's obscuring or obscured by another, like in the diagram above.
Still don't worry, you can correct the display by forcing a redraw, for instance by hitting the "F7" key.
You can also ignore such anomolies: moving a 'broken' piece will restore its display too.
Third, as you see above, an obscured piece (sometimes) shows some part through the obscuring one. I might claim this
is intentional, but that would be lying; it's simply Zillions behavior and I wouldn't know how to prevent it.
But these occurrences will be very rare.
How To Play
To play Emergo, choose one of these alternatives (provided you have the Zillions of Games
program installed, see below):
- Simply click here
(choose "Open this file from its current location"
if asked "what to do with this file")
- Double-click on the Emergo.zrf file in the Explorer window
- Execute these steps
- Run "Zillions of Games"
- Choose "Open Game Rules..." from the File menu
- Select "Emergo.zrf" in the Open dialog &
click "Open"
About Emergo
Emergo game © 1985 by Christian Freeling and Ed van Zon
Art work & above introduction © 2002 by Christian Freeling
Emergo.zrf Rules File © 2003 by Ed van Zon
This implementation, Emergo.zrf, is a rules file to be used with the Windows program
"Zillions of Games" version 2.0 or higher.
Emergo.zip (containing all the necessary files to play Emergo with Zillions of Games) is freely distributable,
provided it is the complete package, it is not modified in any way and there's no charge for it.
Emergo is just one of the games invented by Christian Freeling; they can all be seen, and some of them played,
on the internet in the MindSports ArenA.
(Hexagonal) Emergo is featured in R. Wayne Schmittberger's "New Rules for Classic Games" (John Wiley & Sons, Inc.
New York - ISBN 0-471-53621-0) and in Games Magazine (February 1986).
About Zillions of Games
Zillions of Games © 1998-2003 by Zillions Development Corporation
Zillions of Games is a program for Windows 98/ME/NT/2000/XP that allows you to play any number of games against
the computer or over the Internet. You can even design and implement your own games with it. Zillions of Games can be
purchased online. For more information: