TRIMOK

Copyright (c) 1996 A. Ollikainen, J. Ollikainen, T. Saarinen

This game is played on a 6x6 square board with the following setup:

 
  • TURN -  On each turn, each player must move one of his pieces.
    • All pieces moves to an (orthogonally or diagonally) adjacent empty cell.
    • Pieces may also capture by replacement a certain type of piece, namely:
      • Stacks with size 3 captures stacks with size 2.
      • Stacks with size 2 captures stacks with size 1.
      • Stacks with size 1 captures stacks with size 3.
    • Return move - The board is cylindrical on its top-bottom rows, a piece on its last row, can move to its first row on the same column or at adjacent columns.
      • Return moves cannot capture, so the move must be into an empty cell.
      • The returned piece may optionally change to another type of piece.
  • GOAL - Wins the player that captures all enemy pieces..

The idea of this game is based on the Scissors-Rock-Paper game.

An example

White's turn. He only has one stack of size 3 (and so it's vulnerable to enemy stacks of size 2). In his move, he captures d3:d4. 

The logical reply is f4:g3 and there is no way to protect the white stacks f1 and f2. White has lost the game.