TRIMOK
Copyright (c) 1996 A. Ollikainen, J. Ollikainen, T. Saarinen
This game is played on a 6x6 square board with the following setup:
- TURN - On each turn, each player must move one of his pieces.
- All pieces moves to an (orthogonally or diagonally) adjacent empty cell.
- Pieces may also capture by replacement a certain type of piece, namely:
- Stacks with size 3 captures stacks with size 2.
- Stacks with size 2 captures stacks with size 1.
- Stacks with size 1 captures stacks with size 3.
- Return move - The board is cylindrical on its top-bottom rows, a piece on its last row, can move to its first row on the same column or at adjacent columns.
- Return moves cannot capture, so the move must be into an empty cell.
- The returned piece may optionally change to another type of piece.
- GOAL - Wins the player that captures all enemy pieces..
The idea of this game is based on the Scissors-Rock-Paper game.
An example White's turn. He only has one stack of size 3 (and so it's vulnerable to enemy stacks of size 2). In his move, he captures d3:d4.
The logical reply is f4:g3 and there is no way to protect the white stacks f1 and f2. White has lost the game.