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Introduction to playing Zèrtz on Richards PBeM-server.
This is not an introduction to Zèrtz. If you don't know the game yet
but want to learn then you can go and buy it or check the
gipf-website (www.gipf.com) for the rules. In any case, you should
check the gipf-website to know how the moves of a game are written
down.
How to interpret the ASCII-representation of a zèrtz-game
- Every hexagon represents one of the tiles that constitute
a zèrtz-board. If a tile is removed from the board then the
hexagon is replaced by a dot.
- White, gray and black marbles are shown on the board as the
letters W, G and B in the middle of a hexagon.
- The following drawing shows a typical game-situation:
A4 B5 C6 D7 E6 F5 G4
__
__/G \__
__/ \__/ \
/ \__/ \__/. __
. \__/ \__/ \__/ \
. \__/ \__/ \__/
. __/ \__/B \__/ \
__/ \__/ \__/ \__/
/W \__/B \__/ \__/ \
\__/ \__/ \__/ \__/
/B \__/ \__/. \__/ \
\__/ \__/ \ . \__/
\__/ \__/.
\__/ \
\__/
A1 B1 C1 D1 E1 F1 G1
- Coordinates on a zèrtz-board consist of a letter (A-G)
and a number (1-7).
The letter indicates the column, the number is the position
within the column when you start counting from the bottom.
The following drawing should make things clear:
A4 B5 C6 D7 E6 F5 G4
__
__/D7\__
__/C6\__/E6\__
__/B5\__/D6\__/F5\__
/A4\__/C5\__/E5\__/G4\
\__/B4\__/D5\__/F4\__/
/A3\__/C4\__/E4\__/G3\
\__/B3\__/D4\__/F3\__/
/A2\__/C3\__/E3\__/G2\
\__/B2\__/D3\__/F2\__/
/A1\__/C2\__/E2\__/G1\
\__/B1\__/D2\__/F1\__/
\__/C1\__/E1\__/
\__/D1\__/
\__/
A1 B1 C1 D1 E1 F1 G1
The extension to the PBeM-server for playing Zèrtz was written by
Kurt Van den Branden (kurtvdb@pandora.be). If you find a problem
or a bug, let him know.
o Zèrtz, (C) and (R) Don & Co nv, 1999. All rights reserved.
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