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Introduction to playing Zèrtz on Richards PBeM-server.

This is not an introduction to Zèrtz. If you don't know the game yet but want to learn then you can go and buy it or check the gipf-website (www.gipf.com) for the rules. In any case, you should check the gipf-website to know how the moves of a game are written down.

How to interpret the ASCII-representation of a zèrtz-game

  • Every hexagon represents one of the tiles that constitute a zèrtz-board. If a tile is removed from the board then the hexagon is replaced by a dot.

  • White, gray and black marbles are shown on the board as the letters W, G and B in the middle of a hexagon.

  • The following drawing shows a typical game-situation:
                       A4 B5 C6 D7 E6 F5 G4 
                                __          
                             __/G \__       
                          __/  \__/  \      
                         /  \__/  \__/.  __ 
                       . \__/  \__/  \__/  \
                          . \__/  \__/  \__/
                       .  __/  \__/B \__/  \
                       __/  \__/  \__/  \__/
                      /W \__/B \__/  \__/  \
                      \__/  \__/  \__/  \__/
                      /B \__/  \__/. \__/  \
                      \__/  \__/  \   . \__/
                         \__/  \__/.        
                            \__/  \         
                               \__/         
                                            
                       A1 B1 C1 D1 E1 F1 G1 
    

  • Coordinates on a zèrtz-board consist of a letter (A-G) and a number (1-7).

    The letter indicates the column, the number is the position within the column when you start counting from the bottom. The following drawing should make things clear:

                       A4 B5 C6 D7 E6 F5 G4 
                                __          
                             __/D7\__       
                          __/C6\__/E6\__    
                       __/B5\__/D6\__/F5\__ 
                      /A4\__/C5\__/E5\__/G4\
                      \__/B4\__/D5\__/F4\__/
                      /A3\__/C4\__/E4\__/G3\
                      \__/B3\__/D4\__/F3\__/
                      /A2\__/C3\__/E3\__/G2\
                      \__/B2\__/D3\__/F2\__/
                      /A1\__/C2\__/E2\__/G1\
                      \__/B1\__/D2\__/F1\__/
                         \__/C1\__/E1\__/   
                            \__/D1\__/      
                               \__/         
                                            
                       A1 B1 C1 D1 E1 F1 G1 
    

    The extension to the PBeM-server for playing Zèrtz was written by Kurt Van den Branden (kurtvdb@pandora.be). If you find a problem or a bug, let him know.

    o Zèrtz, (C) and (R) Don & Co nv, 1999. All rights reserved.