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Introduction to playing Zèrtz+11 on Richards PBeM-server.
Zèrtz+11 has the same rules as plain Zèrtz, but the board
consists of 11 extra rings. If you're not a good Zèrtz-player,
you probably shouldn't be playing this variant.
This is not an introduction to Zèrtz+11. If you don't know the game yet
but want to learn then you can go and buy it or check the
gipf-website (www.gipf.com) for the rules. In any case, you should
check the gipf-website to know how the moves of a game are written
down.
How to interpret the ASCII-representation of a Zèrtz+11-game
- Every hexagon represents one of the tiles that constitute
a Zèrtz+11-board. If a tile is removed from the board then the
hexagon is replaced by a dot.
- White, gray and black marbles are shown on the board as the
letters W, G and B in the middle of a hexagon.
- The following drawing shows a typical game-situation:
A5 B6 C7 D8 E7 F6 G5 H4
. __
. __/ \
. __/G \__/.
. __/ \__/ \ . __
/ \__/ \__/. __/ \
. \__/ \__/ \__/ \__/
. \__/ \__/ \__/.
. __/ \__/B \__/ \
__/ \__/ \__/ \__/.
/W \__/B \__/ \__/ \
\__/ \__/ \__/ \__/.
/B \__/ \__/. \__/ \
\__/ \__/ \ . \__/
\__/ \__/.
\__/ \
\__/
A1 B1 C1 D1 E1 F1 G1 H1
- Coordinates on a Zèrtz+11-board consist of a letter (A-H)
and a number (1-8).
The letter indicates the column, the number is the position
within the column when you start counting from the bottom.
The following drawing should make things clear:
A5 B6 C7 D8 E7 F6 G5 H4
__
__/D8\__
__/C7\__/E7\__
__/B6\__/D7\__/F6\__
/A5\__/C6\__/E6\__/G5\__
\__/B5\__/D6\__/F5\__/H4\
/A4\__/C5\__/E5\__/G4\__/
\__/B4\__/D5\__/F4\__/H3\
/A3\__/C4\__/E4\__/G3\__/
\__/B3\__/D4\__/F3\__/H2\
/A2\__/C3\__/E3\__/G2\__/
\__/B2\__/D3\__/F2\__/H1\
/A1\__/C2\__/E2\__/G1\__/
\__/B1\__/D2\__/F1\__/
\__/C1\__/E1\__/
\__/D1\__/
\__/
A1 B1 C1 D1 E1 F1 G1 H1
The extension to the PBeM-server for playing Zèrtz+11 was written by
Kurt Van den Branden (kurtvdb@pandora.be). If you find a problem
or a bug, let him know.
o Zèrtz, (C) and (R) Don & Co nv, 1999. All rights reserved.
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