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Rules of PsychoCopyright (c) Christian Freeling Psycho is a game of simultaneous movement. From 2 to 6 player may compete.
a b c d e
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5 | | | | | | 5
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4 | | | | | | 4
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3 | | | | | | 3
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2 | | | | | | 2
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1 | | | | | | 1
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a b c d e
Starting the GameEach player starts with 5 stones in one space. The original rules state that the players agree on a starting position. This server chooses random spaces for the players to start on, excluding the center space. You may change the number of stones each player starts with by giving a -stones parameter to the challenge command. e.g.
psycho challenge sneezy grumpy bashful doc -stones=3
MovesOn each turn, a player places the same number of stones as he has in his fullest space. Thus on the first turn, each player plays five stones. Moves are specified as a comma separated list of number of stones
and the coordinates to place them on.
1a2,1a3,3c3
5b2
3-e1,2-a4
1a2,1a2,1a3,1a4,1a5
Processing a RoundWhen all players have submitted their moves, all stones are placed on the board as specified. Then follows a process of elimination. If more than one player occupies a space, one stone of each player is removed from that space, until only one player (or no players) remains. Winning the GameAfter the round is processed, whichever player has the most 5-in-a-rows is the winner. Lines of 5 may be horizontal, vertical or diagonal. If more than one player has the same number of 5-in-a-rows, any other players are eliminated, and the game continues. Stones belonging to eliminated players remain on the board. If a player runs out of stones, he is out of the game. |