 |
|
Rules of Checkers to the Max
Checkers to the Max was invented by Stan Druben.
It is played in exactly the same way as Checkers
except for the following differences:
- All pieces start off the board in the player's hand.
- Instead of making a normal move, a player can drop one of his in-hand
pieces onto the board, onto any of the spaces which his pieces would
normally start on.
- Capturing still takes precedence over dropping pieces.
- The games ends when one player has no legal capture, move, or drop. That player loses the game.
The notation for a drop is a single coordinate of the space where
the piece should be dropped.
(e.g. D4)
|