![]() |
RulesThe game is played on a square 4x4 grid set up as follows: a c e g
White starts. Players take turns making a knight move with one of their pieces. A player wins if any of their opponent's pieces has no legal move. If a move simultaneously achieves this for both players, then the mover wins. 3D Version: Played as per the 2D game except that pieces may stack on four existing pieces. Pinned pieces (i.e. those that support one or more higher level pieces) cannot move and are not included in the win calculation. A player wins if the opponent pins all of their pieces. NotesLarger boards should be played with additional pieces as follows, otherwise there are too many spaces for the knights to escape to [not implemented yet]:
x x x x x x x
x x x x x x x x . . . x x
x x x x x x x . . x x x . . . . . x
3D games can be played with more pieces are fewer spaces. HistoryKnight Panic rules by Cameron Browne and copyright (c) Cyberite Ltd, 2009. This game occurred in a flash and was tested and finalised within ten minutes, feel the quality :) It has similarities to Edward do Bono's "L Game" and may be similarly subject to perpetual draws if played perfectly - to be tested. Implementation and Help file by Cameron Browne, August 2009. |