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RulesTiles: A holomino is a hexagonal tile with bites taken out of alternating corners and each of the three remaining corners assigned a different number between 1 and 6. There are 40 unique holominoes, which are kept in a sack. ____ / \ / 2 \____ \ \ \ 3 \ / / / ____/ \ 1 / \____/ Start: Each player randomly draws three holominoes to form their pool. Pools must be visible to opponents and constitute the subset of tiles that the current player may play from each turn. To start the game, a tile is drawn randomly from the sack and placed in the middle of the playing area. Play: Each turn, the current player draws a random tile from the sack to supplement their pool, giving them four tiles to choose from (unless the sack is empty). They must play one their pool tiles adjacent to at least one existing tile such that all neighbouring tile edges and numbers match. Players must move if possible. If the current player has no legal moves they must return one of their pool tiles to the sack and pass that turn. Scoring: Players score points for any circular holes formed on their move. Each hole is worth the sum of the three matching number pairs around the hole. __ If two or three holes are formed on the same move, then the scores from each hole are multiplied together. Aim: The game ends when any player runs out of tiles or all players pass in succession. The player with the highest score wins. NotesThe minimum score for any hole is (1 + 2 + 3) = 6 pts. The maximum score for any hole is (4 + 5 + 6) = 15 pts. __ __ /. \__ /. \__ \ 2\__ \ 5\__ / __/2 \__ / __/5 \__ \1_/ \ .\ = 6 pts \4_/ \ .\ = 15 pts /1 \__/ __/ /4 \__/ __/ \ 3\3_/ \ 6\6_/ / __/ / __/ \._/ \._/ The maximum score for any move is to form three maximal holes for (4 + 5 + 6) x (4 + 5 + 6) x (4 + 5 + 6) = 3,375 pts. This is rare! __
/. \__
__ \ 6\__
/. \__/ __/6 \__
\ 4\4_/ \ .\
/ __/4 \__/ __/
\5_/ \ 5\5_/ = 3,375 pts
/5 \__/ __/5 \__
\ 6\6_/ \ .\
/ __/6 \__/ __/
\._/ \ 4\4_/
/ __/
\._/
Blocking: The following figure shows a blocked point (x). No tile can be played there as no tile has two 3s, hence this hole will never be closed. __
x /3 \__
There are 20 ways to combine the digits {1, 2, 3, 4, 5, 6} into triplets: 123, 124, 125, 126, 134, 135, 136, 145, 146, 156, 234, 235, 236, 245, 246, 256, 345, 346, 356, 456. __ __
/2 \__ /3 \__
CW: \ 3\ ACW: \ 2\
/ __/ / __/
\1_/ \1_/
Considered in isolation, there are nine tiles that will match one existing corner, four tiles that will match two existing corners (unless identical), and one tile that will match three existing corners. Most games are won or lost on double hole plays. Single hole plays don't score enough points to swing a game, while triple whole plays (which certainly *would* score enough to swing a game!) are difficult to achieve.
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