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SAFETY ZONE - the 2x4 area in the
middle of the board (the marked cells in the diagram).
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STACK - a stack may have stones
of either color. The owner of a stack is the owner of the upper stone.
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TURN
- On each turn, each player
moves on of his stacks.
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A stack can move diagonally forward
to an empty cell. |
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A stack can also jump over a stack
landing on the immediate next empty cell.
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Jumps can be made in any
direction except (diagonally or orthogonally) backwards.
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After the jump, the player
places a friendly stone on top of the jumped stack if it
belongs to the opponent. |
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Jumps are not mandatory. |
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Jumps cannot be made over stacks
inside the safety zone or in the stack's first row. |
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Stacks at the last row, can move
sideways or jump
sideways over friendly stacks if that's the only way to make
room for another stack. |
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GOAL - A player wins by
either filling his last row with stacks (meaning that if
the adversary doesn't move all of his pieces out, he only has to fill
up the empty cells) or by moving all of his stacks into the last row
if the player does not control eight stacks. |
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