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GOAL CELLS - The three leftmost
(rightmost) cells in the board. Each player owns the cells of his
side.
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TURN
- On each turn, each player
may (optionally) move one of his pieces and (optionally) move the ball
as many times he wants (the move/pass order is irrelevant).
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The pieces:
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The libero slides (orthogonally
or diagonally) over a line of empty cells. |
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The soldier slides diagonally
over a line of empty cells. |
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The goalkeeper moves like the
libero, except it cannot escape its area (the rectangle with 3
columns and 5 lines, around its initial position). |
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Any piece may be stacked with
the ball. |
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The ball moves like the libero and
may be passed from one friendly piece to another. |
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If a piece moves to an adjacent
(orthogonal or diagonal) cell of an opponent piece with the ball,
the moving piece gets the ball (and then, may pass it to a
friendly piece). |
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No piece (including the ball) may
jump or capture. |
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SCORE - When the ball moves into
one of the opponent's goal cells, the player scores one point.
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The first player that gets three
points, achieves one set (resetting the points score to 0-0). |
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After each point, the pieces are
placed in their initial setup. |
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The ball belongs to the player that
lost the previous point, which is stacked on the soldier near the
board center (I5 or L5 soldier). |
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At the beginning, the players decide
who starts and that player stacks the ball over his center soldier
(again I5 or L5). |
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GOAL - Wins the player
that achieves two sets. |
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