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Pieces
may (a) move to an (orthogonal or diagonal) adjacent empty
cell or (b) jump over an adjacent knight (of either color)
landing on the immediate next cell (which must be empty. Jumps
can be multiple but are not mandatory. |
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Knights
have some extra restrictions.
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Jumps
over enemy knights are only legal if the enemy knight is
smaller (i.e., no jumps over same size or larger
knights). There is one exception: knights of size 1 are
the only ones allowed to jump enemy knights of size 4. |
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Knights
cannot move or cross either throne. |
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Kings
have some extra privileges:
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Kings
can jump over any piece (any knight and also the enemy
king). |
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Kings
can capture any enemy knight by moving to its cell.
However, the captured knight is not removed from play:
the player must drop it in any empty
cell. |
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Capture:
Any piece may capture the enemy King by moving to its cell.
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Knights
do not capture each other, they may only block each
other. |
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