Copyright (c) 2002 Luke Weinsman
This game is played on the following board:
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An scattering
example
The Gobbler jump from cell [1] to cell [2] then to b3 (he must have eaten two or more Littles in the jumping's). In the scattering, one Little was pinned and eaten (at cell a3), and one was chased into the maw of the other Gobbler. |
Some words from the author: One way for the Littles to survive is to sacrifice Littles so the Gobblers get lured to one side of the board where they hopefully starve. Traps and trickery on the part of the Littles is the heart of the game. The Gobblers, in turn, must keep an eye to the long term and avoid being tempted into short-term gain. Also, there is a cool checker pattern for the corners that is often safe for Littles--see if you can discover it!
Ranking System: Differences between players in exposure to the game and natural ability is easily corrected by the following ranking system--based on the beauty of handicap stones and ranking in Go--to create an even game. A player has two ranks, Marauding and Scatter, representing ability with Gobblers and Littles respectively. A rank of 0 is a truly novice player. Higher ranks indicate greater ability. With each game played, the winner gains a rank of the appropriate type and the loser loses a rank. If this would put a rank below 0, leave the rank at 0. The ranks affect the number of Littles the Gobbler needs to eat in order to win. Add the Gobbler's Marauding and subtract the Little's Scatter to the Gobbler's base objective of eating more than forty Littles to determine the threshold for the Gobbler's victory. So, a 8M/10S player playing the Gobblers against a 13M/12S player would need to eat more than 40 + 8 - 12 = 36 Littles to win. In this example, if the Littles won, the second player would go up a rank in Scatter and the first player would lose a rank in Marauding.