The Deck of Boards

Copyright (c) 2003 João Neto

The Deck of Boards set (DoB) is, basically, a game system

Introduction

What is a game system? I use the definition presented by Ron Hale-Evans: "a set of components that function together in multiple games". Game systems are, by definition, open-ended, they can be used in an infinite number of variations. The most common and impressive game system is the deck of cards: there are hundreds of games that can be played using it (like Poker, Bridge, Gin Rummy, King...). Some abstract games, due to historical and cultural reasons, are indeed families of games, like Mancala, Chess or Checkers, while not so open ended, they comprise a surprising number of different variants using the same board and set of pieces (this tell us that given enough thought, time and interest, every game can be turned into a game system).

There are also modern game systems, like James Kyle's Piecepack:

Or Andy Looney and John Cooper's Icehouse (check some games)


from www.wunderland.com/icehouse

While Piecepack was designed for original games, it may be used to play some well known board games (this cannot be done with Icehouse). Ron Hale-Evans present these game systems (and a lot more) in his game systems articles (check part I, II and III).

The Deck of Boards set

The World of Abstract Games (WAG) website presents many games divided into three main groups: 

  • Games of Soldiers - games which use only one type of piece (the soldier) for each player.

  • Games of Kings and Soldiers - games which use two types of piece (the soldier and the king) for each player.

  • Games of Towers - games which use stackable pieces.

DoB focuses on these games. It uses three concepts to construct the playing arena. 

  • Field - The surface where the game is going to be played.

  • Cell - One atomic board part.

  • Stone - One atomic piece part.

The field is simply a magnetic sheet:

A cell is a circle made of metal so it can attach to the magnetic field and keep the board together. Circles have the nice property that can be used to fill the plane in a square or a hexagonal tiling. They can be used to produce many kinds of boards (basically, those represented by WAG's diagram tools). I selected two types of cells:

A stone can be a marble (used in games of soldiers and kings and soldiers) or a little stackable stone (used in games of towers).  


marbles and magnetic pieces


wood stackable pieces

Some board examples:


A Checkers game


A Hex game


Hexagonal boards with magnetic pieces (left) and wood pieces (right)


A Triad board (btw, a great 3 player game)

In a sense, while WAG provides the game mental requirements, DoB provides the physical ones.

The boards of "Mathematical Games, Abstract Games"

If you don't wish to build the system, here are PDFs for playing the games presented in the book

Games for Two: Aboyne, Amazons, Anchor, Annuvin, Campaign, Dispatch, Epaminondas, 3 Stooges, Go, Gogol, Gomoku, Gonnect, Havannah, Hex, Hobbes, Intersections, Iqishiqi, Jade, LoA, Nex, Nosferatu, Pawns, Slimetrail, SanQi, Traffic Lights, UN, Y.

Games for Three: Hex, Iqhishiqi, Porus Torus, Reversi, Triad, Triskelion.


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