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TOWER - A stack of two stones of
either color. The color of the top stone determines ownership.
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TURN - On each turn, each player
can move up to five times, if it satisfies the following conditions:
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If there is no tower on the board,
move one of his stones to an (orthogonal or diagonal) adjacent
empty cell and his move ends, or to an occupied cell which builds a tower. If there is already a tower on
board, the player should use that one.
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If this first move was done, and
the built tower belongs to the player, then the player may
continue moving. Otherwise, the player must pass. |
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Move the tower to any orthogonal or
diagonal direction, placing the bottom stone on the first cell,
and the top stone on the next cell in that chosen direction.
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The stones are place over some
stones already there. |
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A move creating two towers is
invalid. |
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If a player builds another
friendly tower he may repeat this step, at a maximum of 5
moves (including the eventual tower building). |
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On the last possible move, the
player cannot build a friendly tower. |
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If a player builds an enemy
tower or does not build a tower, he must pass. |
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If the player scores, the turn
ends (check about scoring below). |
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SCORE - If a
player moves a stone behind the opponent's first row, he scores
one point. If the player moves a stone to the marked cell behind that
setup area, it scores 2 points.
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The scoring stone is then moved to
one of the cell in the first row of its setup area. If the row is
occupied, place it on the 2nd row. If that is occupied, place it
in the 3rd. And if that is still occupied, place it on any empty
cell on the player's half board. This movement does not count as a
move turn. |
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If the player cannot make any valid
move, he loses 2 points. If there is a tower on the board, the
bottom stone is placed on its setup area by its owner. |
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GOAL - The player that
first reaches the number of agreed points, wins. |
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