Copyright (c)
2002 Joćo Pedro Neto
with special thanks to Bill
Taylor
This game is played on a 8x8 square board with the following setup:
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The point of obliging the captain on landing on the next cell of the last captured ship, is to use the tactic of positioning one stone ships on empty cells, in order to cut escape paths and force captures that may lead to defeat.
An example
White may start by moving a captain plus some stones into the top of a friendly ship. This new ship threats to move into cell [1] and capture all stones of black ship g3. His range are 6 cells, since it has 5 stones plus one captain. Black could respond to that move, by moving h2-h4, and removing 4 stones of h3. |