|
SAFES & TREASURES - The white
(black) stone at the top of another white (black) stone at a1 (h8) is
called the player's treasure. The safe are the red (for white) and
blue (for black) stones.
|
|
TURN
- On each turn, each player
must do one of the following things:
|
Move a friendly stone.
|
Stones can only jump over one or
more friendly stones at a straight line (diagonal or
orthogonal) but not backwards, landing on the next cell. If
that cell is occupied by an enemy stone (not treasures or
safes), that stone is captured (captures can also be done
backwards). |
|
Stones cannot jump over enemy
stones, empty cells, safes or treasures. |
|
There are no multiple jumps. |
|
The stone with the treasure
cannot move. |
|
|
Move his treasure.
|
A treasure moves to an
(orthogonal or diagonal) adjacent friendly stone. It can make
multiple movements in the same turn. |
|
It may also jump over the
opponent's treasure if it lands on a friendly stone. |
|
|
Move the safe like a regular stone
(but over enemy stones) at the horizontal (i.e., it always stays
at the same row) |
|
|
GOAL -
The winner is whoever moves his treasure to his safe.
|
If both players cannot accomplish
this goal, the game is a draw. |
|
|