- Where is the Piece?
- What Piece?!

After the "Physics and
Chess" variants (from where Magnetic Chess was invented), Claude and I discussed
the introduction of Quantum Mechanics into Chess in rec.games.abstract.
Here is my proposal:

Heisenberg Chess
This variant was invented by Joćo Pedro Neto,
in January 2000.
- The FIDE rules apply except in the following:
- Definitions:
- Some moved piece A is seen by B, if that movement includes some square in the
capturing range of B.
- The distance 'd' between two squares is the maximum between the row and the
column differences (egs, d(a1, b3) = 2, d(a1,b2) = 1, d(a1,a5) = 4)
- By the Heisenberg Principle, every moving piece that is seen by any opponent piece,
either change its speed or its position (player's choice):
- Change of Speed: The piece start moving (from the square seen by some opponent piece) as
if it was a different piece. The new movement is defined by the following order: Q moves
as R, R as B, B as N, N as P. (note: for knights, the movement, is defined just by the
immediate forward square from the original position. E.g., for Nb1-c3, it's square b2. For
Nb1-d2, it's c1). E.g:
. . . . . . . .
. . . . p b . .
x . . . x . . .
n x . x . . . .
. . . . . . . .
. x R x B . . .
x . . . x . . .
. . . . . x . .
After moving north, Rc3 is seen by the opponent at c5, and changes its direction,
start moving as a bishop. It can also take the black bishop.
- Change of Position: If the piece is seen at square S by N opponent pieces, it changes
its position to any empty square at distance N from S (except to those squares that he
could move in FIDE chess). E.g.:
. . . . . . . .
. . . . . b . .
. . . . . . . .
n . x . x . . .
R . . . B . . .
x . N . x . . .
x . . . x . . .
x x x x x . . .
The squares marked by 'x' shows where the Knight can go (it may also capture Na5), if the
player decides to change the position, by a Nb5 or Nd5 move. Why is this? Because the
immediate forward square for those moves (square c4) is seen by two opponent pieces.
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